// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "SkillSystemModulePrivatePCH.h" DEFINE_STAT(STAT_GameplayEffectsHasAnyTag); DEFINE_STAT(STAT_GameplayEffectsTick); DEFINE_STAT(STAT_GameplayEffectsCanApplyAttributeModifiers); DEFINE_STAT(STAT_GameplayEffectsGetActiveEffectsData);