// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Tools.CrashReporter.CrashReportWebSite.Models { /// /// The view model for the crashes index page. /// public class CrashesViewModel { /// Dates are in milliseconds relative to this base (for ease of Javascript usage) public static readonly DateTime Epoch = new DateTime(1970, 1, 1); /// A container for all the crashes that pass the current filters. public IEnumerable Results { get; set; } /// Information to properly paginate a large number of crashes. public PagingInfo PagingInfo { get; set; } /// Whether to sort ascending or descending. public string Order { get; set; } /// The term to sort by. public string Term { get; set; } /// The user group to filter by. public string UserGroup { get; set; } /// The type of report to filter by. e.g. Asserts. public string CrashType { get; set; } /// The query for advanced crash filtering. public string Query { get; set; } /// The date of the earliest crash to display. public long DateFrom { get; set; } /// The date of the most recent crash to display. public long DateTo { get; set; } /// The name of the branch to filter by. public string BranchName { get; set; } /// The name of the game to filter by. public string GameName { get; set; } /// A dictionary of group names vs. crash counts. public Dictionary GroupCounts { get; set; } /// The user supplied parameters. public FormCollection FormCollection { get; set; } /// The set of statuses a crash could have its status set to. public IEnumerable SetStatus { get { return new List( new string[] { "Unset", "Reviewed", "New", "Coder", "EngineQA", "GameQA" } ); } } } }