// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SkillSystemEditor : ModuleRules { public SkillSystemEditor(TargetInfo Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/SkillSystemTagsEditor/Private", } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... "Core", "CoreUObject", "Engine", "AssetTools", "SkillSystem", "InputCore", "Slate", "SlateCore", "EditorStyle", "BlueprintGraph", "KismetCompiler", "GraphEditor", "MainFrame", "UnrealEd", } ); } } }