// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. #include "SkillSystemEditorModule.h" #if WITH_EDITOR #include "UnrealEd.h" #endif // You should place include statements to your module's private header files here. You only need to // add includes for headers that are used in most of your module's source files though. #include "Core.h" #include "Engine.h" #include "BlueprintGraphDefinitions.h" #include "SkillSystemEditorClasses.h"