// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "K2Node_InputKeyEvent.generated.h" UCLASS(MinimalAPI) class UK2Node_InputKeyEvent : public UK2Node_Event { GENERATED_UCLASS_BODY() UPROPERTY() FInputChord InputChord; UPROPERTY() TEnumAsByte InputKeyEvent; UPROPERTY() uint32 bConsumeInput:1; UPROPERTY() uint32 bExecuteWhenPaused:1; UPROPERTY() uint32 bOverrideParentBinding:1; // Begin UK2Node interface virtual UClass* GetDynamicBindingClass() const OVERRIDE; virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const OVERRIDE; // End UK2Node interface };