// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= WindowsTargetSettings.h: Declares the UWindowsTargetSettings class. =============================================================================*/ #pragma once #include "WindowsTargetSettings.generated.h" /** * Implements the settings for the Windows target platform. */ UCLASS(config=Engine, defaultconfig) class WINDOWSTARGETPLATFORM_API UWindowsTargetSettings : public UObject { public: GENERATED_UCLASS_BODY() /** * The collection of RHI's we want to support on this platform. * This is not always the full list of RHI we can support. */ UPROPERTY(EditAnywhere, config, Category=Rendering) TArray TargetedRHIs; };