// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Settings : ModuleRules { public Settings(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateIncludePaths.AddRange( new string[] { "Developer/Settings/Private", "Developer/Settings/Private/Widgets", } ); } }