// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SessionServices : ModuleRules { public SessionServices(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "EngineMessages", "SessionMessages", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Messaging", } ); } }