// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Tools.DotNETCommon; using System.IO; namespace UnrealBuildTool { /// /// Class to manage looking up data driven platform information (loaded from .ini files instead of in code) /// public class DataDrivenPlatformInfo { /// /// All data driven information about a platform /// public class ConfigDataDrivenPlatformInfo { /// /// Is the platform a confidential ("console-style") platform /// public bool bIsConfidential; /// /// Entire ini parent chain, ending with this platform /// public string[] IniParentChain = null; }; static Dictionary PlatformInfos = null; /// /// Return all data driven infos found /// /// public static Dictionary GetAllPlatformInfos() { // need to init? if (PlatformInfos == null) { PlatformInfos = new Dictionary(); Dictionary IniParents = new Dictionary(); foreach (DirectoryReference EngineConfigDir in UnrealBuildTool.GetAllEngineDirectories("Config")) { // look through all config dirs looking for the data driven ini file foreach (string FilePath in Directory.EnumerateFiles(EngineConfigDir.FullName, "DataDrivenPlatformInfo.ini", SearchOption.AllDirectories)) { FileReference FileRef = new FileReference(FilePath); // get the platform name from the path string IniPlatformName; if (FileRef.IsUnderDirectory(DirectoryReference.Combine(UnrealBuildTool.EngineDirectory, "Config"))) { // Foo/Engine/Config//DataDrivenPlatformInfo.ini IniPlatformName = Path.GetFileName(Path.GetDirectoryName(FilePath)); } else { // Foo/Engine/Platforms//Config/DataDrivenPlatformInfo.ini IniPlatformName = Path.GetFileName(Path.GetDirectoryName(Path.GetDirectoryName(FilePath))); } // load the DataDrivenPlatformInfo from the path ConfigFile Config = new ConfigFile(FileRef); ConfigDataDrivenPlatformInfo NewInfo = new ConfigDataDrivenPlatformInfo(); // we must have the key section ConfigFileSection Section = null; if (Config.TryGetSection("DataDrivenPlatformInfo", out Section)) { ConfigHierarchySection ParsedSection = new ConfigHierarchySection(new List() { Section }); // get string values string IniParent; if (ParsedSection.TryGetValue("IniParent", out IniParent)) { IniParents[IniPlatformName] = IniParent; } // slightly nasty bool parsing for bool values string Temp; if (ParsedSection.TryGetValue("bIsConfidential", out Temp) == false || ConfigHierarchy.TryParse(Temp, out NewInfo.bIsConfidential) == false) { NewInfo.bIsConfidential = false; } // create cache it PlatformInfos[IniPlatformName] = NewInfo; } } } // now that all are read in, calculate the ini parent chain, starting with parent-most foreach (var Pair in PlatformInfos) { string CurrentPlatform; // walk up the chain and build up the ini chain List Chain = new List(); if (IniParents.TryGetValue(Pair.Key, out CurrentPlatform)) { while (!string.IsNullOrEmpty(CurrentPlatform)) { // insert at 0 to reverse the order Chain.Insert(0, CurrentPlatform); if (IniParents.TryGetValue(CurrentPlatform, out CurrentPlatform) == false) { break; } } } // bake it into the info if (Chain.Count > 0) { Pair.Value.IniParentChain = Chain.ToArray(); } } } return PlatformInfos; } /// /// Return the data driven info for the given platform name /// /// /// public static ConfigDataDrivenPlatformInfo GetDataDrivenInfoForPlatform(string PlatformName) { // lookup the platform name (which is not guaranteed to be there) ConfigDataDrivenPlatformInfo Info = null; GetAllPlatformInfos().TryGetValue(PlatformName, out Info); // return what we found of null if nothing return Info; } } }