// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "DatasmithExportOptions.h" #include "Templates/SharedPointer.h" class FDatasmithMesh; class FDatasmithMeshExporterImpl; class IDatasmithMeshElement; struct FMeshDescription; class DATASMITHEXPORTER_API FDatasmithMeshExporter { public: /** * Exports the DatasmithMesh as a UObject. * * @param Filepath The path where the resulting file will be written * @param Filename The name of the file to export to, without any path or extension * @param Mesh The mesh to export * @param CollisionMesh An optional collision mesh * @param LightmapUV The UV generation export option * * @return A IDatasmithMeshElement that refers to the exported file */ TSharedPtr< IDatasmithMeshElement > ExportToUObject( const TCHAR* Filepath, const TCHAR* Filename, FDatasmithMesh& Mesh, FDatasmithMesh* CollisionMesh, EDSExportLightmapUV LightmapUV ); /** * @return The error that happened during the last export, if any */ FString GetLastError() const { return LastError; } private: void PreExport( FDatasmithMesh& DatasmithMesh, const TCHAR* Filepath, const TCHAR* Filename, EDSExportLightmapUV LightmapUV ); void PostExport( const FDatasmithMesh& DatasmithMesh, TSharedRef< IDatasmithMeshElement > MeshElement ); void CreateDefaultUVs( FDatasmithMesh& DatasmithMesh ); void RegisterStaticMeshAttributes( FMeshDescription& MeshDescription); FString LastError; };