// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #ifndef __SoundClassEditorUtilities_h__ #define __SoundClassEditorUtilities_h__ #pragma once #include "Engine.h" ////////////////////////////////////////////////////////////////////////// // FSoundClassEditorUtilities class SOUNDCLASSEDITOR_API FSoundClassEditorUtilities { public: /** * Create a new SoundClass * * @param Graph Graph representing sound classes * @param FromPin Pin that was dragged to create sound class * @param Location Location for new sound class */ static void CreateSoundClass(const class UEdGraph* Graph, class UEdGraphPin* FromPin, const FVector2D& Location, FString Name); private: FSoundClassEditorUtilities() {} }; #endif//__SoundClassEditorUtilities_h__