// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class MaterialUtilities : ModuleRules { public MaterialUtilities(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string [] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "Landscape" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Landscape" } ); CircularlyReferencedDependentModules.AddRange( new string[] { "Landscape" } ); } }