// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "BlueprintEditor.h" ////////////////////////////////////////////////////////////////////////// // FNativeCodeGenerationTool struct FNativeCodeGenerationTool { BLUEPRINTNATIVECODEGEN_API static void Open(UBlueprint& Object, TSharedRef< class FBlueprintEditor> Editor); BLUEPRINTNATIVECODEGEN_API static bool CanGenerate(const UBlueprint& Object); };