// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FunctionalTesting : ModuleRules { public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ShaderCore", "Slate", "MessageLog", "AIModule", "RenderCore", "AssetRegistry", "RHI", "UMG" } ); PrivateIncludePaths.AddRange( new string[] { "MessageLog/Public", "Stats/Public", "Developer/FunctionalTesting/Private", } ); if (UEBuildConfiguration.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "SourceControl" } ); } } }