// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class BuildSettings : ModuleRules { public BuildSettings(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("Core"); bRequiresImplementModule = false; PrivateDefinitions.Add(string.Format("ENGINE_VERSION_MAJOR={0}", Target.Version.MajorVersion)); PrivateDefinitions.Add(string.Format("ENGINE_VERSION_MINOR={0}", Target.Version.MinorVersion)); PrivateDefinitions.Add(string.Format("ENGINE_VERSION_HOTFIX={0}", Target.Version.PatchVersion)); PrivateDefinitions.Add(string.Format("ENGINE_IS_LICENSEE_VERSION={0}", Target.Version.IsLicenseeVersion? "true" : "false")); PrivateDefinitions.Add(string.Format("ENGINE_IS_PROMOTED_BUILD={0}", Target.Version.IsPromotedBuild? "true" : "false")); PrivateDefinitions.Add(string.Format("CURRENT_CHANGELIST={0}", Target.Version.Changelist)); PrivateDefinitions.Add(string.Format("COMPATIBLE_CHANGELIST={0}", Target.Version.EffectiveCompatibleChangelist)); PrivateDefinitions.Add(string.Format("BRANCH_NAME=\"{0}\"", Target.Version.BranchName)); PrivateDefinitions.Add(string.Format("BUILD_VERSION=\"{0}\"", Target.BuildVersion)); } }