// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class EditorLiveStreaming : ModuleRules { public EditorLiveStreaming( TargetInfo Target ) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "Settings", "MainFrame", "GameLiveStreaming" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", "MainFrame" } ); } } }