// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UtilityShaders : ModuleRules { public UtilityShaders(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "RHI", "RenderCore", "ShaderCore", } ); } }