// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MeshDescription : ModuleRules { public MeshDescription(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("Runtime/MeshDescription/Private"); PublicIncludePaths.Add("Runtime/MeshDescription/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); if (Target.bBuildWithEditorOnlyData) { PrivateDependencyModuleNames.Add("DerivedDataCache"); } } } }