// Copyright Epic Games, Inc. All Rights Reserved. #include "ObjectRefTrackingTestBase.h" #if WITH_DEV_AUTOMATION_TESTS #if UE_WITH_OBJECT_HANDLE_TRACKING ObjectHandleReferenceResolvedFunction* FObjectRefTrackingTestBase::PrevResolvedFunc = nullptr; ObjectHandleReadFunction* FObjectRefTrackingTestBase::PrevReadFunc = nullptr; #endif thread_local uint32 FObjectRefTrackingTestBase::NumResolves = 0; thread_local uint32 FObjectRefTrackingTestBase::NumFailedResolves = 0; thread_local uint32 FObjectRefTrackingTestBase::NumReads = 0; #endif // WITH_DEV_AUTOMATION_TESTS