// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #include "Interfaces/ITargetPlatformModule.h" #include "Common/TargetPlatformBase.h" #include "LuminTargetPlatform.h" /** * Module for the Android target platform. */ class FLuminTargetPlatformModule : public ITargetPlatformModule { public: virtual void GetTargetPlatforms(TArray& TargetPlatforms) override { if (FLuminTargetPlatform::IsUsable()) { TargetPlatforms.Add(new FLuminTargetPlatform(false)); TargetPlatforms.Add(new FLuminTargetPlatform(true)); } } }; IMPLEMENT_MODULE( FLuminTargetPlatformModule, LuminTargetPlatform);