// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "DerivedDataBuildWorkerInterface.h" #include "LaunchEngineLoop.h" #include "Modules/ModuleManager.h" #include "TextureBuildFunction.h" IMPLEMENT_APPLICATION(BaseTextureBuildWorker, "BaseTextureBuildWorker"); void DerivedDataBuildWorkerInit() { static FTextureBuildFunction UncompressedTextureBuildFunction; UncompressedTextureBuildFunction.SetName(TEXT("UncompressedTexture")); UE::DerivedData::RegisterWorkerBuildFunction(&UncompressedTextureBuildFunction); static FTextureBuildFunction OodleTextureBuildFunction; OodleTextureBuildFunction.SetName(TEXT("OodleTexture")); UE::DerivedData::RegisterWorkerBuildFunction(&OodleTextureBuildFunction); }