// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "AnimGraphRuntimePrivatePCH.h" #include "AnimationCustomVersion.h" const FGuid FAnimationCustomVersion::GUID(0x11310AED, 0x2E554D61, 0xAF679AA3, 0xC5A1082C); // Register the custom version with core FCustomVersionRegistration GRegisterAnimationCustomVersion(FAnimationCustomVersion::GUID, FAnimationCustomVersion::LatestVersion, TEXT("AnimGraphVer"));