// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Animation/AnimTrace.h" #if ANIM_TRACE_ENABLED struct FAnimationBaseContext; struct FAnimNode_BlendSpacePlayer; struct FAnimGraphRuntimeTrace { /** Helper function to output debug info for blendspace player nodes */ ANIMGRAPHRUNTIME_API static void OutputBlendSpacePlayer(const FAnimationBaseContext& InContext, const FAnimNode_BlendSpacePlayer& InNode); }; #define TRACE_BLENDSPACE_PLAYER(Context, Node) \ FAnimGraphRuntimeTrace::OutputBlendSpacePlayer(Context, Node); #else #define TRACE_BLENDSPACE_PLAYER(Context, Node) #endif