// Copyright Epic Games, Inc. All Rights Reserved. #include "ClassMaps.h" #include "UnrealHeaderTool.h" #include "UnrealTypeDefinitionInfo.h" TMap > GUnrealSourceFilesMap; TMap > GTypeDefinitionInfoMap; TMap> GPackageSingletons; FCriticalSection GPackageSingletonsCriticalSection; TSet GPublicSourceFileSet; TMap GArrayDimensions; TMap GPackageToManifestModuleMap; TMap GGeneratedCodeHashes; FRWLock GGeneratedCodeHashesLock; TMap GEnumUnderlyingTypes; TMap > GClassDeclarations; TSet GUnsizedProperties; TSet GEditorOnlyDataTypes; TMap, int32>> GStructToSourceLine; TMap GClassSerializerMap; TSet GPropertyUsesMemoryImageAllocator;