// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshPaintMode : ModuleRules { public MeshPaintMode(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools" } ); PublicDependencyModuleNames.AddRange( new string[] { "MeshPaint", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "DesktopPlatform", "Engine", "InputCore", "RenderCore", "RHI", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "RawMesh", "SourceControl", "ViewportInteraction", "VREditor", "PropertyEditor", "MainFrame", "MeshPaint", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "ViewportInteraction", "VREditor" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "LevelEditor" }); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools" } ); } }