// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class HttpNetworkReplayStreaming : ModuleRules { public HttpNetworkReplayStreaming(TargetInfo Target) { PrivateIncludePathModuleNames.Add( "OnlineSubsystem" ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "HTTP", "NetworkReplayStreaming", "Json", } ); if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac) { AddEngineThirdPartyPrivateStaticDependencies(Target,"libWebSockets"); AddEngineThirdPartyPrivateStaticDependencies(Target,"zlib"); } } } }