// Copyright Epic Games, Inc. All Rights Reserved. #include "MVVMWidgetBlueprintExtension_View.h" #include "FindInBlueprintManager.h" #include "MVVMBlueprintInstancedViewModel.h" #include "MVVMBlueprintView.h" #include "MVVMBlueprintViewModel.h" #include "MVVMBlueprintViewConversionFunction.h" #include "MVVMViewBlueprintCompiler.h" #include "View/MVVMViewClass.h" #include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/KismetEditorUtilities.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMWidgetBlueprintExtension_View) #define LOCTEXT_NAMESPACE "MVVMBlueprintExtensionView" namespace UE::MVVM::Private { bool GAllowViewClass = true; static FAutoConsoleVariableRef CVarAllowViewClass( TEXT("MVVM.AllowViewClass"), GAllowViewClass, TEXT("Is the model view viewmodel view is allowed to be added to the generated Widget GeneratedClass."), ECVF_ReadOnly ); bool GAutogeneratedFunctionsAreTransient = false; static FAutoConsoleVariableRef CVarAutogeneratedFunctionsAreTransient( TEXT("MVVM.AutogeneratedFunctionsAreTransient"), GAutogeneratedFunctionsAreTransient, TEXT("Is the autogenerated function should be mark as transient."), ECVF_ReadOnly ); } void UMVVMWidgetBlueprintExtension_View::CreateBlueprintViewInstance() { BlueprintView = NewObject(this, FName(), RF_Transactional); BlueprintViewChangedDelegate.Broadcast(); FBlueprintEditorUtils::MarkBlueprintAsModified(GetWidgetBlueprint()); } void UMVVMWidgetBlueprintExtension_View::DestroyBlueprintViewInstance() { BlueprintView = nullptr; BlueprintViewChangedDelegate.Broadcast(); } void UMVVMWidgetBlueprintExtension_View::PostLoad() { Super::PostLoad(); } void UMVVMWidgetBlueprintExtension_View::HandlePreloadObjectsForCompilation(UBlueprint* OwningBlueprint) { if (IsInGameThread() && BlueprintView) { BlueprintView->ConditionalPostLoad(); for (const FMVVMBlueprintViewModelContext& AvailableViewModel : BlueprintView->GetViewModels()) { if (AvailableViewModel.InstancedViewModel) { UBlueprint::ForceLoad(AvailableViewModel.InstancedViewModel); AvailableViewModel.InstancedViewModel->GenerateClass(true); } if (AvailableViewModel.GetViewModelClass()) { UBlueprint::ForceLoad(AvailableViewModel.GetViewModelClass()); } } for (FMVVMBlueprintViewBinding& Binding : BlueprintView->GetBindings()) { if (Binding.Conversion.DestinationToSourceConversion) { UBlueprint::ForceLoad(Binding.Conversion.DestinationToSourceConversion); } if (Binding.Conversion.SourceToDestinationConversion) { UBlueprint::ForceLoad(Binding.Conversion.SourceToDestinationConversion); } } } } void UMVVMWidgetBlueprintExtension_View::HandleBeginCompilation(FWidgetBlueprintCompilerContext& InCreationContext) { for (const FMVVMBlueprintViewModelContext& AvailableViewModel : BlueprintView->GetViewModels()) { if (AvailableViewModel.InstancedViewModel) { AvailableViewModel.InstancedViewModel->GenerateClass(false); } } CurrentCompilerContext.Reset(); if (BlueprintView) { BlueprintView->ResetBindingMessages(); for (UMVVMBlueprintViewEvent* ViewEvent : BlueprintView->GetEvents()) { ViewEvent->ResetCompilationMessages(); } CurrentCompilerContext = MakePimpl(InCreationContext, GetBlueprintView()); } } void UMVVMWidgetBlueprintExtension_View::HandleEndCompilation() { CurrentCompilerContext.Reset(); } void UMVVMWidgetBlueprintExtension_View::HandleCleanAndSanitizeClass(UWidgetBlueprintGeneratedClass* ClassToClean, UObject* OldCDO) { Super::HandleCleanAndSanitizeClass(ClassToClean, OldCDO); if (CurrentCompilerContext) { CurrentCompilerContext->CleanOldData(ClassToClean, OldCDO); } } void UMVVMWidgetBlueprintExtension_View::HandleCreateClassVariablesFromBlueprint(const FWidgetBlueprintCompilerContext::FCreateVariableContext& Context) { Super::HandleCreateClassVariablesFromBlueprint(Context); CurrentCompilerContext->CreateVariables(Context); } void UMVVMWidgetBlueprintExtension_View::HandleCreateFunctionList(const FWidgetBlueprintCompilerContext::FCreateFunctionContext& Context) { Super::HandleCreateFunctionList(Context); if (CurrentCompilerContext) { CurrentCompilerContext->CreateFunctions(Context); } } void UMVVMWidgetBlueprintExtension_View::HandleFinishCompilingClass(UWidgetBlueprintGeneratedClass* Class) { Super::HandleFinishCompilingClass(Class); check(CurrentCompilerContext); if (CurrentCompilerContext->GetCompilerContext().bIsFullCompile) { UMVVMViewClass* ViewExtension = nullptr; bool bCompiled = false; if (CurrentCompilerContext->PreCompile(Class)) { FName ClassName = "ViewClass"; if (UObject* PreviousObj = StaticFindObjectFastInternal(nullptr, Class, ClassName, true)) { // Remove previous object. ERenameFlags RenameFlags = REN_ForceNoResetLoaders | REN_NonTransactional | REN_DoNotDirty | REN_DontCreateRedirectors; FName TrashName = MakeUniqueObjectName(GetTransientPackage(), PreviousObj->GetClass(), *FString::Printf(TEXT("TRASH_%s"), *PreviousObj->GetName())); PreviousObj->Rename(*TrashName.ToString(), GetTransientPackage(), RenameFlags); } ViewExtension = NewObject(Class); bCompiled = CurrentCompilerContext->Compile(Class, ViewExtension); } if (bCompiled) { check(ViewExtension); // Does it have any bindings if (ViewExtension->GetBindings().Num() > 0 || ViewExtension->GetEvents().Num() > 0) { // Test if parent also has a view if (Class->GetExtension(true)) { CurrentCompilerContext->GetCompilerContext().MessageLog.Warning(*LOCTEXT("MoreThanOneViewWarning", "There is more than one view.").ToString()); } // If we are not allowed to add the view class if (UE::MVVM::Private::GAllowViewClass) { CurrentCompilerContext->AddExtension(Class, ViewExtension); } } } } // If we can't auto-generate function add the transient flags if (UE::MVVM::Private::GAutogeneratedFunctionsAreTransient) { // If we are not allowed to add the view class, add the transient flags on added conversion graphs and event graphs. for (TFieldIterator FunctionIter(Class, EFieldIteratorFlags::ExcludeSuper); FunctionIter; ++FunctionIter) { UFunction* Function = *FunctionIter; Function->SetFlags(RF_Transient); } } } UMVVMWidgetBlueprintExtension_View::FSearchData UMVVMWidgetBlueprintExtension_View::HandleGatherSearchData(const UBlueprint* OwningBlueprint) const { UMVVMWidgetBlueprintExtension_View::FSearchData SearchData; if (GetBlueprintView()) { { TUniquePtr ViewModelContextSearchData = MakeUnique(); ViewModelContextSearchData->Identifier = LOCTEXT("ViewmodelSearchTag", "Viewmodels"); for (const FMVVMBlueprintViewModelContext& ViewModelContext : GetBlueprintView()->GetViewModels()) { FSearchData& ViewModelSearchData = ViewModelContextSearchData->SearchSubList.AddDefaulted_GetRef(); ViewModelSearchData.Datas.Emplace(LOCTEXT("ViewmodelGuidSearchTag", "Guid"), FText::FromString(ViewModelContext.GetViewModelId().ToString(EGuidFormats::Digits))); ViewModelSearchData.Datas.Emplace(FFindInBlueprintSearchTags::FiB_Name, ViewModelContext.GetDisplayName()); ViewModelSearchData.Datas.Emplace(FFindInBlueprintSearchTags::FiB_ClassName, ViewModelContext.GetViewModelClass() ? ViewModelContext.GetViewModelClass()->GetDisplayNameText() : FText::GetEmpty()); ViewModelSearchData.Datas.Emplace(LOCTEXT("ViewmodelCreationTypeSearchTag", "CreationType"), StaticEnum()->GetDisplayNameTextByValue((int64)ViewModelContext.CreationType)); } SearchData.SearchArrayDatas.Add(MoveTemp(ViewModelContextSearchData)); } { TUniquePtr BindingContextSearchData = MakeUnique(); BindingContextSearchData->Identifier = LOCTEXT("BindingSearchTag", "Bindings"); for (const FMVVMBlueprintViewBinding& Binding : GetBlueprintView()->GetBindings()) { FSearchData& BindingSearchData = BindingContextSearchData->SearchSubList.AddDefaulted_GetRef(); BindingSearchData.Datas.Emplace(LOCTEXT("ViewBindingSearchTag", "Binding"), FText::FromString(Binding.GetDisplayNameString(GetWidgetBlueprint()))); } SearchData.SearchArrayDatas.Add(MoveTemp(BindingContextSearchData)); } } return SearchData; } void UMVVMWidgetBlueprintExtension_View::SetFilterSettings(FMVVMViewBindingFilterSettings InFilterSettings) { FilterSettings = InFilterSettings; } #if WITH_EDITORONLY_DATA void UMVVMWidgetBlueprintExtension_View::PostInitProperties() { Super::PostInitProperties(); if (!IsTemplate()) { SetFilterSettings(GetDefault()->FilterSettings); } } #endif #undef LOCTEXT_NAMESPACE