// Copyright Epic Games, Inc. All Rights Reserved. #include "AndroidSingleInstanceServiceRuntimeSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(AndroidSingleInstanceServiceRuntimeSettings) ////////////////////////////////////////////////////////////////////////// // UAndroidSingleInstanceServiceRuntimeSettings UAndroidSingleInstanceServiceRuntimeSettings::UAndroidSingleInstanceServiceRuntimeSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , bEnablePlugin(false) , bCompileASISProject(false) { }