// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AndroidSingleInstanceServiceEditor : ModuleRules { public AndroidSingleInstanceServiceEditor(ReadOnlyTargetRules Target) : base(Target) { ShortName = "AndSngInstSvcEd"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "UnrealEd", }); } } }