[OnlineSubsystem] LocalPlatformName=LNX [PlatformPaths] UnrealBuildTool=Engine/Build/BatchFiles/Linux/Build.sh [OnlineServices.EOS.Auth] DefaultExternalCredentialTypeStr=Steam [CrashReportClient] bAgreeToCrashUpload=false ; To enable experimental Vulkan ray tracing, set both of these values to Enabled. ; NOTE: Must also be enabled in VulkanPC/DataDrivenPlatformInfo.ini ;[SF_VULKAN_SM6] ;BindlessResources=Enabled ;BindlessSamplers=Enabled [ConsoleVariables] ; necessary for LowMemoryWarning events to be fired memory.MemoryPressureCriticalThresholdMB=512