// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LogVisualizer : ModuleRules { public LogVisualizer(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "DesktopPlatform", "MainFrame", } ); PublicIncludePaths.AddRange( new string[] { "Developer/TaskGraph/Public", "Runtime/Engine/Classes", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Slate", "SlateCore", "EditorStyle", "Engine", "TaskGraph", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "DesktopPlatform", "MainFrame", } ); } }