// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once extern "C" { bool UE_SendAndRecievePayLoad( char *URL, char* indata, int insize, char** outdata, int* outsize ); bool UE_DoesSaveGameExist(const char* Name, const int UserIndex); bool UE_SaveGame(const char* Name, const int UserIndex, const char* indata, int insize); bool UE_LoadGame(const char* Name, const int UserIndex, char **outdata, int* outsize); }