// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StateGraphTests : TestModuleRules { public StateGraphTests(ReadOnlyTargetRules Target) : base(Target) { OptimizeCode = CodeOptimization.Never; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "StateGraph" }); UpdateBuildGraphPropertiesFile(new Metadata() { TestName = "StateGraph", TestShortName = "State Graph"}); } }