// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.IO; using System.Threading; using System.Reflection; using AutomationTool; using UnrealBuildTool; [Help("Updates your local versions based on your P4 sync")] [RequireP4] public class UpdateLocalVersion : BuildCommand { public override void ExecuteBuild() { var UE4Build = new UE4Build(this); UE4Build.UpdateVersionFiles(); } }