// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FileUtilities : ModuleRules { public FileUtilities(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "Core"}); if (Target.bBuildEditor) { // Temporarily disabled while we fix libzip for mac if (Target.Platform != UnrealTargetPlatform.Mac) { PrivateDependencyModuleNames.AddRange(new string[] { "libzip" }); } } } }