// Copyright Epic Games, Inc. All Rights Reserved. #include "DatasmithExportOptions.h" EDSExportLightmapUV FDatasmithExportOptions::LightmapUV = EDSExportLightmapUV::Always; EDSResizeTextureMode FDatasmithExportOptions::ResizeTexturesMode = EDSResizeTextureMode::NearestPowerOfTwo; EDSResizedTexturesPath FDatasmithExportOptions::PathTexturesMode = EDSResizedTexturesPath::ExportFolder; int32 FDatasmithExportOptions::MaxTextureSize = 4096; // In UE, the maximum texture resolution is computed as: // const int32 MaximumSupportedResolution = 1 << (GMaxTextureMipCount - 1); // (ref. UTextureFactory::IsImportResolutionValid in EditorFactories.cpp) // but the value is defined here as to not add a dependency to the RHI module. const int32 FDatasmithExportOptions::MaxUnrealSupportedTextureSize = 8192; float FDatasmithExportOptions::ColorGamma = 2.2f;