// Copyright Epic Games, Inc. All Rights Reserved. #include "MuR/MutableRuntimeModule.h" #include "HAL/UnrealMemory.h" #include "Logging/LogMacros.h" #include "Misc/AssertionMacros.h" #include "Modules/ModuleManager.h" #include "MuR/MutableMemory.h" #include "MuR/Platform.h" IMPLEMENT_MODULE(FMutableRuntimeModule, MutableRuntime); DEFINE_LOG_CATEGORY(LogMutableCore); void FMutableRuntimeModule::StartupModule() { mu::Initialize(); } void FMutableRuntimeModule::ShutdownModule() { // Finalize the mutable runtime in this module mu::Finalize(); }