#!/bin/zsh -e # Copyright Epic Games, Inc. All Rights Reserved. # Usage: BuildLibForMac.command [--config=Config] [--arch=Arch] zmodload zsh/zutil LIB_NAME=${1:?Missing library name argument} LIB_VERSION=${2:?Missing library version argument} LIB_CONFIGS=(Debug Release) LIB_ARCHS=(arm64 x86_64) LIB_DEPLOYMENT_TARGET=(10.14) LIB_MAKE_TARGET=("") LIB_OUTPUT_NAME=(${LIB_NAME}) LIB_CMAKE_ARGS=("") zparseopts -D -E -K - \ -config+:=LIB_CONFIGS \ -arch+:=LIB_ARCHS \ -deployment-target:=LIB_DEPLOYMENT_TARGET \ -make-target:=LIB_MAKE_TARGET \ -output-name:=LIB_OUTPUT_NAME \ -cmake-args:=LIB_CMAKE_ARGS \ || exit 1 LIB_CONFIGS=(${LIB_CONFIGS#--config}) LIB_CONFIGS=(${LIB_CONFIGS#=}) LIB_ARCHS=(${LIB_ARCHS#--arch}) LIB_ARCHS=(${LIB_ARCHS#=}) LIB_DEPLOYMENT_TARGET=${LIB_DEPLOYMENT_TARGET[-1]#=} LIB_MAKE_TARGET=${LIB_MAKE_TARGET[-1]#=} LIB_OUTPUT_NAME=${LIB_OUTPUT_NAME[-1]#=} LIB_CMAKE_ARGS=${LIB_CMAKE_ARGS[-1]#=} LIB_DIR=${0:a:h:h:h:h}/${LIB_NAME}/${LIB_VERSION}/lib/Mac ENGINE_ROOT=${0:a:h:h:h:h:h:h} for Config in ${LIB_CONFIGS}; do for Arch in ${LIB_ARCHS}; do echo "Building ${LIB_NAME}-${LIB_VERSION} for Mac ${Arch} in ${Config}..." "${ENGINE_ROOT}/Build/BatchFiles/RunUAT.command" BuildCMakeLib -TargetPlatform=Mac -TargetArchitecture=${Arch} -TargetLib=${LIB_NAME} -TargetLibVersion=${LIB_VERSION} -TargetConfigs=${Config} -LibOutputPath=lib -CMakeGenerator=Makefile -MakeTarget="${LIB_MAKE_TARGET}" -CMakeAdditionalArguments="-DCMAKE_OSX_DEPLOYMENT_TARGET=${LIB_DEPLOYMENT_TARGET} ${LIB_CMAKE_ARGS}" -SkipCreateChangelist done mkdir -p ${LIB_DIR}/${Config} lipo -create -output ${LIB_DIR}/${Config}/lib${LIB_OUTPUT_NAME}.a ${LIB_DIR}/${^LIB_ARCHS}/${Config}/lib${LIB_OUTPUT_NAME}.a rm -rf ${LIB_DIR}/${^LIB_ARCHS} done