// Copyright Epic Games, Inc. All Rights Reserved. #include "Components/WidgetSwitcherSlot.h" #include "SlateFwd.h" #include "Components/Widget.h" ///////////////////////////////////////////////////// // UWidgetSwitcherSlot UWidgetSwitcherSlot::UWidgetSwitcherSlot(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , Slot(nullptr) { HorizontalAlignment = HAlign_Fill; VerticalAlignment = VAlign_Fill; } void UWidgetSwitcherSlot::ReleaseSlateResources(bool bReleaseChildren) { Super::ReleaseSlateResources(bReleaseChildren); Slot = nullptr; } void UWidgetSwitcherSlot::BuildSlot(TSharedRef WidgetSwitcher) { WidgetSwitcher->AddSlot() .Expose(Slot) .Padding(Padding) .HAlign(HorizontalAlignment) .VAlign(VerticalAlignment) [ Content == nullptr ? SNullWidget::NullWidget : Content->TakeWidget() ]; } void UWidgetSwitcherSlot::SetContent(UWidget* NewContent) { Content = NewContent; if (Slot) { Slot->AttachWidget(NewContent ? NewContent->TakeWidget() : SNullWidget::NullWidget); } } void UWidgetSwitcherSlot::SetPadding(FMargin InPadding) { Padding = InPadding; if ( Slot ) { Slot->SetPadding(InPadding); } } void UWidgetSwitcherSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { HorizontalAlignment = InHorizontalAlignment; if ( Slot ) { Slot->SetHorizontalAlignment(InHorizontalAlignment); } } void UWidgetSwitcherSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { VerticalAlignment = InVerticalAlignment; if ( Slot ) { Slot->SetVerticalAlignment(InVerticalAlignment); } } void UWidgetSwitcherSlot::SynchronizeProperties() { SetPadding(Padding); SetHorizontalAlignment(HorizontalAlignment); SetVerticalAlignment(VerticalAlignment); }