// Copyright Epic Games, Inc. All Rights Reserved. #include "Components/UniformGridSlot.h" #include "Components/Widget.h" ///////////////////////////////////////////////////// // UUniformGridSlot UUniformGridSlot::UUniformGridSlot(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) , Slot(nullptr) { HorizontalAlignment = HAlign_Left; VerticalAlignment = VAlign_Top; } void UUniformGridSlot::ReleaseSlateResources(bool bReleaseChildren) { Super::ReleaseSlateResources(bReleaseChildren); Slot = nullptr; } void UUniformGridSlot::BuildSlot(TSharedRef GridPanel) { GridPanel->AddSlot(Column, Row) .Expose(Slot) .HAlign(HorizontalAlignment) .VAlign(VerticalAlignment) [ Content == nullptr ? SNullWidget::NullWidget : Content->TakeWidget() ]; } void UUniformGridSlot::SetRow(int32 InRow) { Row = InRow; if ( Slot ) { Slot->SetRow(InRow); } } void UUniformGridSlot::SetColumn(int32 InColumn) { Column = InColumn; if ( Slot ) { Slot->SetColumn(InColumn); } } void UUniformGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { HorizontalAlignment = InHorizontalAlignment; if ( Slot ) { Slot->SetHorizontalAlignment(InHorizontalAlignment); } } void UUniformGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { VerticalAlignment = InVerticalAlignment; if ( Slot ) { Slot->SetVerticalAlignment(InVerticalAlignment); } } void UUniformGridSlot::SynchronizeProperties() { SetRow(Row); SetColumn(Column); SetHorizontalAlignment(HorizontalAlignment); SetVerticalAlignment(VerticalAlignment); } #if WITH_EDITOR bool UUniformGridSlot::NudgeByDesigner(const FVector2D& NudgeDirection, const TOptional& GridSnapSize) { const FVector2D ClampedDirection = NudgeDirection.ClampAxes(-1.0f, 1.0f); const int32 NewColumn = Column + ClampedDirection.X; const int32 NewRow = Row + ClampedDirection.Y; if (NewColumn < 0 || NewRow < 0 || (NewColumn == Column && NewRow == Row)) { return false; } Modify(); SetRow(NewRow); SetColumn(NewColumn); return true; } void UUniformGridSlot::SynchronizeFromTemplate(const UPanelSlot* const TemplateSlot) { const ThisClass* const TemplateUniformGridSlot = CastChecked(TemplateSlot); SetRow(TemplateUniformGridSlot->Row); SetColumn(TemplateUniformGridSlot->Column); } #endif