// Copyright Epic Games, Inc. All Rights Reserved. #include "Components/TileView.h" ///////////////////////////////////////////////////// // UTileView UTileView::UTileView(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bIsVariable = true; } TSharedRef UTileView::RebuildListWidget() { return ConstructTileView(); } FMargin UTileView::GetDesiredEntryPadding(UObject* Item) const { return FMargin(EntrySpacing * 0.5f); } float UTileView::GetTotalEntryHeight() const { return EntryHeight + (EntrySpacing * 0.5f); } float UTileView::GetTotalEntryWidth() const { return EntryWidth + (EntrySpacing * 0.5f); } void UTileView::SetEntryHeight(float NewHeight) { EntryHeight = NewHeight; if (MyTileView.IsValid()) { MyTileView->SetItemHeight(GetTotalEntryHeight()); } } void UTileView::SetEntryWidth(float NewWidth) { EntryWidth = NewWidth; if (MyTileView.IsValid()) { MyTileView->SetItemWidth(GetTotalEntryWidth()); } } void UTileView::ReleaseSlateResources(bool bReleaseChildren) { Super::ReleaseSlateResources(bReleaseChildren); MyTileView.Reset(); } /////////////////////////////////////////////////////