// Copyright Epic Games, Inc. All Rights Reserved. #include "Components/SizeBoxSlot.h" #include "Widgets/SNullWidget.h" #include "Widgets/Layout/SBox.h" #include "Components/Widget.h" ///////////////////////////////////////////////////// // USizeBoxSlot USizeBoxSlot::USizeBoxSlot(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { Padding = FMargin(0, 0); HorizontalAlignment = HAlign_Fill; VerticalAlignment = VAlign_Fill; } void USizeBoxSlot::ReleaseSlateResources(bool bReleaseChildren) { Super::ReleaseSlateResources(bReleaseChildren); SizeBox.Reset(); } void USizeBoxSlot::BuildSlot(TSharedRef InSizeBox) { SizeBox = InSizeBox; SynchronizeProperties(); SizeBox.Pin()->SetContent(Content ? Content->TakeWidget() : SNullWidget::NullWidget); } void USizeBoxSlot::SetPadding(FMargin InPadding) { Padding = InPadding; if ( SizeBox.IsValid() ) { SizeBox.Pin()->SetPadding(InPadding); } } void USizeBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { HorizontalAlignment = InHorizontalAlignment; if ( SizeBox.IsValid() ) { SizeBox.Pin()->SetHAlign(InHorizontalAlignment); } } void USizeBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { VerticalAlignment = InVerticalAlignment; if ( SizeBox.IsValid() ) { SizeBox.Pin()->SetVAlign(InVerticalAlignment); } } void USizeBoxSlot::SynchronizeProperties() { SetPadding(Padding); SetHorizontalAlignment(HorizontalAlignment); SetVerticalAlignment(VerticalAlignment); }