// Copyright Epic Games, Inc. All Rights Reserved. #include "Components/ButtonSlot.h" #include "Widgets/SNullWidget.h" #include "Widgets/Input/SButton.h" #include "Components/Widget.h" ///////////////////////////////////////////////////// // UButtonSlot UButtonSlot::UButtonSlot(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { Padding = FMargin(4, 2); HorizontalAlignment = HAlign_Center; VerticalAlignment = VAlign_Center; } void UButtonSlot::ReleaseSlateResources(bool bReleaseChildren) { Super::ReleaseSlateResources(bReleaseChildren); Button.Reset(); } void UButtonSlot::BuildSlot(TSharedRef InButton) { Button = InButton; Button.Pin()->SetContentPadding(Padding); Button.Pin()->SetHAlign(HorizontalAlignment); Button.Pin()->SetVAlign(VerticalAlignment); Button.Pin()->SetContent(Content ? Content->TakeWidget() : SNullWidget::NullWidget); } void UButtonSlot::SetPadding(FMargin InPadding) { Padding = InPadding; if ( Button.IsValid() ) { Button.Pin()->SetContentPadding(InPadding); } } void UButtonSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { HorizontalAlignment = InHorizontalAlignment; if ( Button.IsValid() ) { Button.Pin()->SetHAlign(InHorizontalAlignment); } } void UButtonSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { VerticalAlignment = InVerticalAlignment; if ( Button.IsValid() ) { Button.Pin()->SetVAlign(InVerticalAlignment); } } void UButtonSlot::SynchronizeProperties() { SetPadding(Padding); SetHorizontalAlignment(HorizontalAlignment); SetVerticalAlignment(VerticalAlignment); }