// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureUtilitiesCommon : ModuleRules { public TextureUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "DeveloperSettings", }); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "ImageCore", "Slate", "SlateCore", }); } }