// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if WITH_EDITOR #include "CoreMinimal.h" class UTexture; class UTextureFactory; namespace UE::NormalMapIdentification { /** * Handle callback when an asset is imported. * @param InFactory The texture factory being used. * @param InTexture The texture that was imported. * * @return true if the asset was identified as normal */ bool TEXTUREUTILITIESCOMMON_API HandleAssetPostImport( UTexture* InTexture ); } #endif ///WITH_EDITOR