// Copyright Epic Games, Inc. All Rights Reserved. #include "Interfaces/IPv4/IPv4Address.h" /* FIpAddress4 static initialization *****************************************************************************/ const FIPv4Address FIPv4Address::Any(0, 0, 0, 0); const FIPv4Address FIPv4Address::InternalLoopback(127, 0, 0, 1); const FIPv4Address FIPv4Address::LanBroadcast(255, 255, 255, 255); /* FIpAddress4 interface *****************************************************************************/ FString FIPv4Address::ToString() const { return FString::Printf(TEXT("%i.%i.%i.%i"), A, B, C, D); } /* FIpAddress4 static interface *****************************************************************************/ bool FIPv4Address::Parse(const FString& AddressString, FIPv4Address& OutAddress) { TArray Tokens; if (AddressString.ParseIntoArray(Tokens, TEXT("."), false) == 4) { OutAddress.A = FCString::Atoi(*Tokens[0]); OutAddress.B = FCString::Atoi(*Tokens[1]); OutAddress.C = FCString::Atoi(*Tokens[2]); OutAddress.D = FCString::Atoi(*Tokens[3]); return true; } return false; }