// Copyright Epic Games, Inc. All Rights Reserved. // Modified version of Recast/Detour's source file // // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #include "DetourTileCache/DetourTileCacheBuilder.h" #include "Detour/DetourCommon.h" #include "Detour/DetourAssert.h" static const int MAX_VERTS_PER_POLY = 6; // TODO: use the DT_VERTS_PER_POLYGON static const int MAX_REM_EDGES = 48; // TODO: make this an expression. dtTileCacheContourSet* dtAllocTileCacheContourSet(dtTileCacheAlloc* alloc) { dtAssert(alloc); dtTileCacheContourSet* cset = (dtTileCacheContourSet*)alloc->alloc(sizeof(dtTileCacheContourSet)); memset(cset, 0, sizeof(dtTileCacheContourSet)); return cset; } void dtFreeTileCacheContourSet(dtTileCacheAlloc* alloc, dtTileCacheContourSet* cset) { dtAssert(alloc); if (!cset) return; for (int i = 0; i < cset->nconts; ++i) alloc->free(cset->conts[i].verts); alloc->free(cset->conts); alloc->free(cset); } //@UE BEGIN #if WITH_NAVMESH_CLUSTER_LINKS dtTileCacheClusterSet* dtAllocTileCacheClusterSet(dtTileCacheAlloc* alloc) { dtAssert(alloc); dtTileCacheClusterSet* clusters = (dtTileCacheClusterSet*)alloc->alloc(sizeof(dtTileCacheClusterSet)); memset(clusters, 0, sizeof(dtTileCacheClusterSet)); return clusters; } void dtFreeTileCacheClusterSet(dtTileCacheAlloc* alloc, dtTileCacheClusterSet* clusters) { dtAssert(alloc); if (!clusters) return; alloc->free(clusters->polyMap); alloc->free(clusters->regMap); alloc->free(clusters); } #endif // WITH_NAVMESH_CLUSTER_LINKS //@UE END dtTileCachePolyMesh* dtAllocTileCachePolyMesh(dtTileCacheAlloc* alloc) { dtAssert(alloc); dtTileCachePolyMesh* lmesh = (dtTileCachePolyMesh*)alloc->alloc(sizeof(dtTileCachePolyMesh)); memset(lmesh, 0, sizeof(dtTileCachePolyMesh)); return lmesh; } void dtFreeTileCachePolyMesh(dtTileCacheAlloc* alloc, dtTileCachePolyMesh* lmesh) { dtAssert(alloc); if (!lmesh) return; alloc->free(lmesh->verts); alloc->free(lmesh->polys); alloc->free(lmesh->flags); alloc->free(lmesh->areas); alloc->free(lmesh->regs); alloc->free(lmesh); } dtTileCachePolyMeshDetail* dtAllocTileCachePolyMeshDetail(dtTileCacheAlloc* alloc) { dtAssert(alloc); dtTileCachePolyMeshDetail* dmesh = (dtTileCachePolyMeshDetail*)alloc->alloc(sizeof(dtTileCachePolyMeshDetail)); memset(dmesh, 0, sizeof(dtTileCachePolyMeshDetail)); return dmesh; } void dtFreeTileCachePolyMeshDetail(dtTileCacheAlloc* alloc, dtTileCachePolyMeshDetail* dmesh) { dtAssert(alloc); if (!dmesh) return; alloc->free(dmesh->meshes); alloc->free(dmesh->verts); alloc->free(dmesh->tris); alloc->free(dmesh); } dtTileCacheDistanceField* dtAllocTileCacheDistanceField(dtTileCacheAlloc* alloc) { dtAssert(alloc); dtTileCacheDistanceField* dfield = (dtTileCacheDistanceField*)alloc->alloc(sizeof(dtTileCacheDistanceField)); memset(dfield, 0, sizeof(dtTileCacheDistanceField)); return dfield; } void dtFreeTileCacheDistanceField(dtTileCacheAlloc* alloc, dtTileCacheDistanceField* dfield) { dtAssert(alloc); if (!dfield) return; alloc->free(dfield->data); alloc->free(dfield); } struct dtTempContour { inline dtTempContour(unsigned short* vbuf, const int nvbuf, unsigned short* pbuf, const int npbuf) : verts(vbuf), nverts(0), cverts(nvbuf), poly(pbuf), npoly(0), cpoly(npbuf) { } unsigned short* verts; int nverts; int cverts; unsigned short* poly; int npoly; int cpoly; }; inline bool overlapRangeExl(const unsigned short amin, const unsigned short amax, const unsigned short bmin, const unsigned short bmax) { return (amin >= bmax || amax <= bmin) ? false : true; } static bool appendVertex(dtTempContour& cont, const int x, const int y, const int z, const int r, const unsigned char areaId) { // Try to merge with existing segments. if (cont.nverts > 1) { unsigned short* pa = &cont.verts[(cont.nverts-2)*5]; unsigned short* pb = &cont.verts[(cont.nverts-1)*5]; unsigned short pr = pb[3]; if (pr == r) { if (pa[0] == pb[0] && (int)pb[0] == x) { // The verts are aligned aling x-axis, update z. pb[1] = (unsigned short)y; pb[2] = (unsigned short)z; return true; } else if (pa[2] == pb[2] && (int)pb[2] == z) { // The verts are aligned aling z-axis, update x. pb[0] = (unsigned short)x; pb[1] = (unsigned short)y; return true; } } } // Add new point. if (cont.nverts+1 > cont.cverts) return false; unsigned short* v = &cont.verts[cont.nverts*5]; v[0] = (unsigned short)x; v[1] = (unsigned short)y; v[2] = (unsigned short)z; v[3] = (unsigned short)r; v[4] = areaId; cont.nverts++; return true; } static void getNeighbourRegAndArea(dtTileCacheLayer& layer, const int ax, const int ay, const int dir, unsigned short& neiReg, unsigned char& neiArea, unsigned char& cornerNeiArea) { const int w = (int)layer.header->width; const int ia = ax + ay*w; const unsigned char con = layer.cons[ia] & 0xf; const unsigned char portal = layer.cons[ia] >> 4; const unsigned char mask = (unsigned char)(1<> 4; const unsigned char bmask = (unsigned char)(1 << cdir); if ((bcon & bmask) == 0) { cornerNeiArea = 0; } else { const int cx = bx + getDirOffsetX(cdir); const int cy = by + getDirOffsetY(cdir); const int ic = cx + cy * w; cornerNeiArea = layer.areas[ic]; } } } static bool walkContour(dtTileCacheLayer& layer, int x, int y, int idx, unsigned char* flags, dtTempContour& cont) { const int w = (int)layer.header->width; const int h = (int)layer.header->height; unsigned char dir = 0; while ((flags[idx] & (1 << dir)) == 0) dir++; int startDir = dir; int startIdx = idx; cont.nverts = 0; unsigned short neiReg = 0xffff; unsigned char neiArea = 0; unsigned char cornerNeiArea = 0; unsigned short prevNeiArea = 0; unsigned short prevCornerNeiArea = 0; bool checkForPinning = false; const int maxIter = w * h * 2; int iter = 0; while (iter < maxIter) { int nx = x; int ny = y; unsigned char ndir = dir; getNeighbourRegAndArea(layer, x, y, dir, neiReg, neiArea, cornerNeiArea); if (neiReg != layer.regs[x+y*w]) { // Solid edge. if (checkForPinning) { // Detect if there was 8-connected area type change during the turn. // If it did, we need to make sure the vertex adde during turn does not get simplified. // AB // xC // x = current location, A = prevNeiArea, B = prevCornerNeiArea, C = neiArea. const bool shouldPinVertex = prevNeiArea == neiArea && prevCornerNeiArea != neiArea; if (shouldPinVertex && cont.nverts > 0) { unsigned short* v = &cont.verts[(cont.nverts - 1) * 5]; v[4] |= 0x8000; // Use high bits in the area type to flag pinning of the vertex, will be removed in the contour simplification. } } // Get corner vertex int px = x; int pz = y; switch(dir) { case 0: pz++; break; case 1: px++; pz++; break; case 2: px++; break; } // Try to merge with previous vertex. if (!appendVertex(cont, px, (int)layer.heights[x+y*w], pz, neiReg, neiArea)) return false; flags[idx] &= ~(1 << dir); // Remove visited edges ndir = (dir+1) & 0x3; // Rotate CW checkForPinning = true; } else { // Move to next. nx = x + getDirOffsetX(dir); ny = y + getDirOffsetY(dir); ndir = (dir+3) & 0x3; // Rotate CCW checkForPinning = false; } if (iter > 0 && idx == startIdx && dir == startDir) break; prevNeiArea = neiArea; prevCornerNeiArea = cornerNeiArea; x = nx; y = ny; dir = ndir; idx = x+y*w; iter++; } // Remove last vertex if it is duplicate of the first one. unsigned short* pa = &cont.verts[(cont.nverts-1)*5]; unsigned short* pb = &cont.verts[0]; if (pa[0] == pb[0] && pa[2] == pb[2]) cont.nverts--; return true; } namespace TileCacheFunc { static dtReal distancePtSeg(const int x, const int z, const int px, const int pz, const int qx, const int qz) { dtReal pqx = (dtReal)(qx - px); dtReal pqz = (dtReal)(qz - pz); dtReal dx = (dtReal)(x - px); dtReal dz = (dtReal)(z - pz); dtReal d = pqx*pqx + pqz*pqz; dtReal t = pqx*dx + pqz*dz; if (d > 0) t /= d; if (t < 0) t = 0; else if (t > 1) t = 1; dx = px + t*pqx - x; dz = pz + t*pqz - z; return dx*dx + dz*dz; } } static void simplifyContour(unsigned char area, dtTempContour& cont, const dtReal maxError) { cont.npoly = 0; if (cont.nverts < 2) { // corrupted, remove it cont.nverts = 0; return; } for (int i = 0; i < cont.nverts; ++i) { int j = (i+1) % cont.nverts; // Check for start of a wall segment or pinned vertices. const unsigned short ra = cont.verts[j*5+3]; const unsigned short rb = cont.verts[i*5+3]; const bool pinnedVertex = (cont.verts[i*5+4] & 0x8000) != 0; if (ra != rb || pinnedVertex) cont.poly[cont.npoly++] = (unsigned short)i; } if (cont.npoly < 2) { // If there is no transitions at all, // create some initial points for the simplification process. // Find lower-left and upper-right vertices of the contour. int llx = cont.verts[0]; int llz = cont.verts[2]; int lli = 0; int urx = cont.verts[0]; int urz = cont.verts[2]; int uri = 0; for (int i = 1; i < cont.nverts; ++i) { int x = cont.verts[i*5+0]; int z = cont.verts[i*5+2]; if (x < llx || (x == llx && z < llz)) { llx = x; llz = z; lli = i; } if (x > urx || (x == urx && z > urz)) { urx = x; urz = z; uri = i; } } cont.npoly = 0; cont.poly[cont.npoly++] = (unsigned short)lli; cont.poly[cont.npoly++] = (unsigned short)uri; } // Add points until all raw points are within // error tolerance to the simplified shape. for (int i = 0; i < cont.npoly; ) { int ii = (i+1) % cont.npoly; const int ai = (int)cont.poly[i]; const int ax = (int)cont.verts[ai*5+0]; const int az = (int)cont.verts[ai*5+2]; const int bi = (int)cont.poly[ii]; const int bx = (int)cont.verts[bi*5+0]; const int bz = (int)cont.verts[bi*5+2]; // Find maximum deviation from the segment. dtReal maxd = 0; int maxi = -1; int ci, cinc, endi; // Traverse the segment in lexilogical order so that the // max deviation is calculated similarly when traversing // opposite segments. if (bx > ax || (bx == ax && bz > az)) { cinc = 1; ci = (ai+cinc) % cont.nverts; endi = bi; } else { cinc = cont.nverts-1; ci = (bi+cinc) % cont.nverts; endi = ai; } // Tessellate only outer edges or edges between areas. const unsigned short* ciSrc = &cont.verts[ci*5]; const int ciReg = ciSrc[3]; const unsigned char ciArea = (unsigned char)ciSrc[4]; if (area != ciArea || ciReg == 0xffff) { while (ci != endi) { dtReal d = TileCacheFunc::distancePtSeg(cont.verts[ci*5+0], cont.verts[ci*5+2], ax, az, bx, bz); if (d > maxd) { maxd = d; maxi = ci; } ci = (ci+cinc) % cont.nverts; } } // If the max deviation is larger than accepted error, // add new point, else continue to next segment. if (maxi != -1 && maxd > (maxError*maxError)) { cont.npoly++; for (int j = cont.npoly-1; j > i; --j) cont.poly[j] = cont.poly[j-1]; cont.poly[i+1] = (unsigned short)maxi; } else { ++i; } } // Remap vertices int start = 0; for (int i = 1; i < cont.npoly; ++i) if (cont.poly[i] < cont.poly[start]) start = i; cont.nverts = 0; for (int i = 0; i < cont.npoly; ++i) { const int j = (start+i) % cont.npoly; unsigned short* src = &cont.verts[cont.poly[j]*5]; unsigned short* dst = &cont.verts[cont.nverts*5]; // check for degenerated segments (RecastContour.cpp : removeDegenerateSegments) const int nj = (start+i+1) % cont.npoly; unsigned short* nextSeg = &cont.verts[cont.poly[nj]*5]; if (src[0] == nextSeg[0] && src[2] == nextSeg[2]) { // skip degenerated ones continue; } dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; dst[4] = src[4] & 0xff; // Mask out pinned vertex flag. cont.nverts++; } } static unsigned short getCornerHeight(dtTileCacheLayer& layer, const int x, const int y, const int z, const int walkableClimb, bool& shouldRemove) { const int w = (int)layer.header->width; const int h = (int)layer.header->height; int n = 0; unsigned char portal = 0xf; unsigned short height = 0; unsigned short preg = 0xffff; bool allSameReg = true; for (int dz = -1; dz <= 0; ++dz) { for (int dx = -1; dx <= 0; ++dx) { const int px = x+dx; const int pz = z+dz; if (px >= 0 && pz >= 0 && px < w && pz < h) { const int idx = px + pz*w; const int lh = (int)layer.heights[idx]; if (dtAbs(lh-y) <= walkableClimb && layer.areas[idx] != DT_TILECACHE_NULL_AREA) { height = dtMax(height, (unsigned short)lh); portal &= (layer.cons[idx] >> 4); if (preg != 0xffff && preg != layer.regs[idx]) allSameReg = false; preg = layer.regs[idx]; n++; } } } } int portalCount = 0; for (int dir = 0; dir < 4; ++dir) if (portal & (1< 1 && portalCount == 1 && allSameReg) { shouldRemove = true; } return height; } static int calcAreaOfPolygon2D(const unsigned short* verts, const int nverts) { int area = 0; for (int i = 0, j = nverts-1; i < nverts; j=i++) { const unsigned short* vi = &verts[i*4]; const unsigned short* vj = &verts[j*4]; area += vi[0] * vj[2] - vj[0] * vi[2]; } return (area+1) / 2; } inline bool ileft(const unsigned short* a, const unsigned short* b, const unsigned short* c) { return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]) <= 0; } static void getClosestIndices(const unsigned short* vertsa, const int nvertsa, const unsigned short* vertsb, const int nvertsb, int& ia, int& ib, int& closestDist) { closestDist = 0xfffffff; ia = -1, ib = -1; for (int i = 0; i < nvertsa; ++i) { const int in = (i+1) % nvertsa; const int ip = (i+nvertsa-1) % nvertsa; const unsigned short* va = &vertsa[i*4]; const unsigned short* van = &vertsa[in*4]; const unsigned short* vap = &vertsa[ip*4]; for (int j = 0; j < nvertsb; ++j) { const unsigned short* vb = &vertsb[j*4]; // vb must be "infront" of va. if (ileft(vap,va,vb) && ileft(va,van,vb)) { const int dx = vb[0] - va[0]; const int dz = vb[2] - va[2]; const int d = dx*dx + dz*dz; if (d < closestDist) { ia = i; ib = j; closestDist = d; } } } } } static bool mergeContours(dtTileCacheAlloc* alloc, dtTileCacheContour& ca, dtTileCacheContour& cb, int ia, int ib) { const int maxVerts = ca.nverts + cb.nverts + 2; unsigned short* verts = (unsigned short*)alloc->alloc(sizeof(unsigned short)*maxVerts*4); if (!verts) return false; int nv = 0; // Copy contour A. for (int i = 0; i <= ca.nverts; ++i) { unsigned short* dst = &verts[nv*4]; const unsigned short* src = &ca.verts[((ia+i)%ca.nverts)*4]; dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; nv++; } // Copy contour B for (int i = 0; i <= cb.nverts; ++i) { unsigned short* dst = &verts[nv*4]; const unsigned short* src = &cb.verts[((ib+i)%cb.nverts)*4]; dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; nv++; } alloc->free(ca.verts); ca.verts = verts; ca.nverts = nv; alloc->free(cb.verts); cb.verts = 0; cb.nverts = 0; return true; } static void getContourCenter(const dtTileCacheContour* cont, const dtReal* orig, dtReal cs, dtReal ch, dtReal* center) { center[0] = 0; center[1] = 0; center[2] = 0; if (!cont->nverts) return; for (int i = 0; i < cont->nverts; ++i) { const unsigned short* v = &cont->verts[i*4]; center[0] += (dtReal)v[0]; center[1] += (dtReal)v[1]; center[2] += (dtReal)v[2]; } const dtReal s = dtReal(1.) / cont->nverts; center[0] *= s * cs; center[1] *= s * ch; center[2] *= s * cs; center[0] += orig[0]; center[1] += orig[1] + 4 * ch; center[2] += orig[2]; } static void addUniqueRegion(unsigned short* arr, unsigned short v, int& n) { for (int i = 0; i < n; i++) { if (arr[i] == v) return; } arr[n] = v; n++; } // TODO: move this somewhere else, once the layer meshing is done. dtStatus dtBuildTileCacheContours(dtTileCacheAlloc* alloc, dtTileCacheLayer& layer, const int walkableClimb, const dtReal maxError, const dtReal cs, const dtReal ch, dtTileCacheContourSet& lcset //@UE BEGIN #if WITH_NAVMESH_CLUSTER_LINKS , dtTileCacheClusterSet& clusters #endif //WITH_NAVMESH_CLUSTER_LINKS //@UE END ) { dtAssert(alloc); const int w = (int)layer.header->width; const int h = (int)layer.header->height; int maxConts = layer.regCount; lcset.nconts = 0; lcset.conts = (dtTileCacheContour*)alloc->alloc(sizeof(dtTileCacheContour)*maxConts); if (!lcset.conts) return DT_FAILURE | DT_OUT_OF_MEMORY; memset(lcset.conts, 0, sizeof(dtTileCacheContour)*maxConts); // Allocate temp buffer for contour tracing. const int maxTempVerts = w*h; dtFixedArray tempVerts(alloc, maxTempVerts*6); if (!tempVerts) return DT_FAILURE | DT_OUT_OF_MEMORY; dtFixedArray tempPoly(alloc, maxTempVerts); if (!tempPoly) return DT_FAILURE | DT_OUT_OF_MEMORY; dtFixedArray flags(alloc, w*h); if (!flags) return DT_FAILURE | DT_OUT_OF_MEMORY; // Mark area boundaries for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const int idx = x+y*w; const unsigned short ri = layer.regs[idx]; if (ri == 0xffff) { flags[idx] = 0; continue; } unsigned char res = 0; for (int dir = 0; dir < 4; ++dir) { const unsigned char con = layer.cons[idx] & 0xf; const unsigned char mask = (unsigned char)(1<= 0 && ay >= 0 && ax < w && ay < h) { const int aidx = ax + ay*w; r = layer.regs[aidx]; } } if (r == ri) res |= (1 << dir); } flags[idx] = res ^ 0xf; // Inverse, mark non connected edges. } } dtTempContour temp(tempVerts, maxTempVerts, tempPoly, maxTempVerts); dtIntArray links; dtIntArray nlinks(maxConts); dtIntArray linksBase(maxConts); // Find contours. for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { const int idx = x+y*w; if (flags[idx] == 0) { continue; } const unsigned short ri = layer.regs[idx]; if (ri == 0xffff || ri == 0) continue; if (!walkContour(layer, x, y, idx, flags, temp)) { // Too complex contour. // Note: If you hit here often, try increasing 'maxTempVerts'. return DT_FAILURE | DT_BUFFER_TOO_SMALL; } simplifyContour(layer.areas[idx], temp, maxError); // Store contour. if (lcset.nconts >= maxConts) { // Allocate more contours. maxConts *= 2; dtTileCacheContour* newConts = (dtTileCacheContour*)alloc->alloc(sizeof(dtTileCacheContour)*maxConts); if (!newConts) return DT_FAILURE | DT_OUT_OF_MEMORY; memset(newConts, 0, sizeof(dtTileCacheContour)*maxConts); for (int j = 0; j < lcset.nconts; ++j) { newConts[j] = lcset.conts[j]; // Reset source pointers to prevent data deletion. lcset.conts[j].verts = 0; } alloc->free(lcset.conts); lcset.conts = newConts; linksBase.resize(maxConts); nlinks.resize(maxConts); } const int contIdx = lcset.nconts; lcset.nconts++; dtTileCacheContour& cont = lcset.conts[contIdx]; cont.reg = ri; cont.area = layer.areas[idx]; linksBase[contIdx] = links.size(); int nnei = 0; cont.nverts = temp.nverts; if (cont.nverts > 0) { cont.verts = (unsigned short*)alloc->alloc(sizeof(unsigned short)*4*temp.nverts); if (!cont.verts) return DT_FAILURE | DT_OUT_OF_MEMORY; for (int i = 0, j = temp.nverts-1; i < temp.nverts; j=i++) { unsigned short* dst = &cont.verts[j*4]; unsigned short* v = &temp.verts[j*5]; unsigned short* vn = &temp.verts[i*5]; unsigned short nei = vn[3]; // The neighbour reg is stored at segment vertex of a segment. bool shouldRemove = false; unsigned short lh = getCornerHeight(layer, (int)v[0], (int)v[1], (int)v[2], walkableClimb, shouldRemove); if ((nei != 0xffff) && ((nei & 0xf800) == 0)) { links.push(nei); nnei++; } dst[0] = v[0]; dst[1] = lh; dst[2] = v[2]; // Store portal direction and remove status to the fourth component. dst[3] = 0x0f; if (nei != 0xffff && nei >= 0xf800) dst[3] = (unsigned char)(nei - 0xf800); if (shouldRemove) dst[3] |= 0x80; } } nlinks[contIdx] = nnei; } } // Check and merge droppings. // Sometimes the previous algorithms can fail and create several contours // per area. This pass will try to merge the holes into the main region. for (int i = 0; i < lcset.nconts; ++i) { dtTileCacheContour& cont = lcset.conts[i]; // Check if the contour is would backwards. if (calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0) { // Find another contour which has the same region ID. int mergeIdx = -1; int mergePA = 0, mergePB = 0; int bestDist = 0xfffffff; for (int j = 0; j < lcset.nconts; ++j) { dtTileCacheContour& mcont = lcset.conts[j]; if (i == j) continue; if (mcont.nverts && mcont.reg == cont.reg) { int ia = 0, ib = 0; int testDist = 0xfffffff; getClosestIndices(mcont.verts, mcont.nverts, cont.verts, cont.nverts, ia, ib, testDist); // there could be more than one (isolated islands), merge with closest contour if (ia != -1 && ib != -1) { if (mergeIdx < 0 || testDist < bestDist) { mergeIdx = j; mergePA = ia; mergePB = ib; bestDist = testDist; } } } } if (mergeIdx != -1) { dtTileCacheContour& mcont = lcset.conts[mergeIdx]; mergeContours(alloc, mcont, cont, mergePA, mergePB); } } } //@UE BEGIN #if WITH_NAVMESH_CLUSTER_LINKS // Build clusters clusters.nregs = layer.regCount ? (layer.regCount + 1) : 0; clusters.npolys = 0; clusters.nclusters = 0; clusters.regMap = (unsigned short*)alloc->alloc(sizeof(unsigned short)*clusters.nregs); if (!clusters.regMap) return DT_FAILURE | DT_OUT_OF_MEMORY; memset(clusters.regMap, 0xff, sizeof(unsigned short)*clusters.nregs); if (clusters.nregs <= 0) { return DT_SUCCESS; } // outer loop: find first unassigned region // loop: find all contours matching this region // - create new cluster (once) // - gather all neighbor regions // - repeat inner loop for every region from list dtScopedDelete neiRegs(layer.regCount + 1); dtScopedDelete newNeiRegs(layer.regCount + 1); int nneiRegs = 0; int nnewNeiRegs = 0; for (int i = 0; i < clusters.nregs; i++) { if (clusters.regMap[i] != 0xffff) { continue; } bool bCanAddCluster = true; int newClusterId = clusters.nclusters; nneiRegs = 0; for (int ic = 0; ic < lcset.nconts; ic++) { // there could be more than one contour per region... dtTileCacheContour& cont = lcset.conts[ic]; if (cont.reg != (unsigned short)(i) || cont.area == DT_TILECACHE_NULL_AREA) { continue; } if (bCanAddCluster) { clusters.regMap[i] = newClusterId; clusters.nclusters++; bCanAddCluster = false; } for (int j = 0; j < nlinks[ic]; j++) { unsigned short neiReg = (unsigned short)(links[linksBase[ic] + j]); addUniqueRegion(neiRegs, neiReg, nneiRegs); } } while (nneiRegs > 0) { nnewNeiRegs = 0; for (int ir = 0; ir < nneiRegs; ir++) { if ((neiRegs[ir] >= clusters.nregs) || (clusters.regMap[neiRegs[ir]] != 0xffff)) { continue; } for (int ic = 0; ic < lcset.nconts; ic++) { // there could be more than one contour per region... dtTileCacheContour& cont = lcset.conts[ic]; if (cont.reg != (unsigned short)neiRegs[ir] || cont.area == DT_TILECACHE_NULL_AREA) { continue; } clusters.regMap[cont.reg] = newClusterId; for (int j = 0; j < nlinks[ic]; j++) { unsigned short neiReg = (unsigned short)(links[linksBase[ic] + j]); addUniqueRegion(newNeiRegs, neiReg, nnewNeiRegs); } } } nneiRegs = nnewNeiRegs; memcpy(neiRegs, newNeiRegs, sizeof(unsigned short)* nnewNeiRegs); } } #endif // WITH_NAVMESH_CLUSTER_LINKS //@UE END return DT_SUCCESS; } static const int VERTEX_BUCKET_COUNT2 = (1<<8); inline int computeVertexHash2(int x, int y, int z) { const unsigned int h1 = 0x8da6b343; // Large multiplicative constants; const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes const unsigned int h3 = 0xcb1ab31f; unsigned int n = h1 * x + h2 * y + h3 * z; return (int)(n & (VERTEX_BUCKET_COUNT2-1)); } static unsigned short addVertex(unsigned short x, unsigned short y, unsigned short z, unsigned short* verts, unsigned short* firstVert, unsigned short* nextVert, int& nv) { int bucket = computeVertexHash2(x, 0, z); unsigned short i = firstVert[bucket]; while (i != DT_TILECACHE_NULL_IDX) { const unsigned short* v = &verts[i*3]; if (v[0] == x && v[2] == z && (dtAbs(v[1] - y) <= 2)) return i; i = nextVert[i]; // next } // Could not find, create new. i = (unsigned short)nv; nv++; unsigned short* v = &verts[i*3]; v[0] = x; v[1] = y; v[2] = z; nextVert[i] = firstVert[bucket]; firstVert[bucket] = i; return (unsigned short)i; } namespace TileCacheData { struct rcEdge { unsigned short vert[2]; unsigned short polyEdge[2]; unsigned short poly[2]; }; } static bool buildMeshAdjacency(dtTileCacheAlloc* alloc, unsigned short* polys, const int npolys, const unsigned short* verts, const int nverts, const dtTileCacheContourSet& lcset) { // Based on code by Eric Lengyel from: // http://www.terathon.com/code/edges.php const int maxEdgeCount = npolys*MAX_VERTS_PER_POLY; dtFixedArray firstEdge(alloc, nverts + maxEdgeCount); if (!firstEdge) return false; unsigned short* nextEdge = firstEdge + nverts; int edgeCount = 0; dtFixedArray edges(alloc, maxEdgeCount); if (!edges) return false; for (int i = 0; i < nverts; i++) firstEdge[i] = DT_TILECACHE_NULL_IDX; for (int i = 0; i < npolys; ++i) { unsigned short* t = &polys[i*MAX_VERTS_PER_POLY*2]; for (int j = 0; j < MAX_VERTS_PER_POLY; ++j) { if (t[j] == DT_TILECACHE_NULL_IDX) break; unsigned short v0 = t[j]; unsigned short v1 = (j+1 >= MAX_VERTS_PER_POLY || t[j+1] == DT_TILECACHE_NULL_IDX) ? t[0] : t[j+1]; if (v0 < v1) { TileCacheData::rcEdge& edge = edges[edgeCount]; edge.vert[0] = v0; edge.vert[1] = v1; edge.poly[0] = (unsigned short)i; edge.polyEdge[0] = (unsigned short)j; edge.poly[1] = (unsigned short)i; edge.polyEdge[1] = 0xff; // Insert edge nextEdge[edgeCount] = firstEdge[v0]; firstEdge[v0] = (unsigned short)edgeCount; edgeCount++; } } } for (int i = 0; i < npolys; ++i) { unsigned short* t = &polys[i*MAX_VERTS_PER_POLY*2]; for (int j = 0; j < MAX_VERTS_PER_POLY; ++j) { if (t[j] == DT_TILECACHE_NULL_IDX) break; unsigned short v0 = t[j]; unsigned short v1 = (j+1 >= MAX_VERTS_PER_POLY || t[j+1] == DT_TILECACHE_NULL_IDX) ? t[0] : t[j+1]; if (v0 > v1) { bool found = false; for (unsigned short e = firstEdge[v1]; e != DT_TILECACHE_NULL_IDX; e = nextEdge[e]) { TileCacheData::rcEdge& edge = edges[e]; if (edge.vert[1] == v0 && edge.poly[0] == edge.poly[1]) { edge.poly[1] = (unsigned short)i; edge.polyEdge[1] = (unsigned short)j; found = true; break; } } if (!found) { // Matching edge not found, it is an open edge, add it. TileCacheData::rcEdge& edge = edges[edgeCount]; edge.vert[0] = v1; edge.vert[1] = v0; edge.poly[0] = (unsigned short)i; edge.polyEdge[0] = (unsigned short)j; edge.poly[1] = (unsigned short)i; edge.polyEdge[1] = 0xff; // Insert edge nextEdge[edgeCount] = firstEdge[v1]; firstEdge[v1] = (unsigned short)edgeCount; edgeCount++; } } } } // Mark portal edges. for (int i = 0; i < lcset.nconts; ++i) { dtTileCacheContour& cont = lcset.conts[i]; if (cont.nverts < 3) continue; for (int j = 0, k = cont.nverts-1; j < cont.nverts; k=j++) { const unsigned short* va = &cont.verts[k*4]; const unsigned short* vb = &cont.verts[j*4]; const unsigned char dir = va[3] & 0xf; if (dir == 0xf) continue; if (dir == 0 || dir == 2) { // Find matching vertical edge const unsigned short x = va[0]; unsigned short zmin = va[2]; unsigned short zmax = vb[2]; if (zmin > zmax) dtSwap(zmin, zmax); for (int m = 0; m < edgeCount; ++m) { TileCacheData::rcEdge& e = edges[m]; // Skip connected edges. if (e.poly[0] != e.poly[1]) continue; const unsigned short* eva = &verts[e.vert[0]*3]; const unsigned short* evb = &verts[e.vert[1]*3]; if (eva[0] == x && evb[0] == x) { unsigned short ezmin = eva[2]; unsigned short ezmax = evb[2]; if (ezmin > ezmax) dtSwap(ezmin, ezmax); if (overlapRangeExl(zmin,zmax, ezmin, ezmax)) { // Reuse the other polyedge to store dir. e.polyEdge[1] = dir; } } } } else { // Find matching vertical edge const unsigned short z = va[2]; unsigned short xmin = va[0]; unsigned short xmax = vb[0]; if (xmin > xmax) dtSwap(xmin, xmax); for (int m = 0; m < edgeCount; ++m) { TileCacheData::rcEdge& e = edges[m]; // Skip connected edges. if (e.poly[0] != e.poly[1]) continue; const unsigned short* eva = &verts[e.vert[0]*3]; const unsigned short* evb = &verts[e.vert[1]*3]; if (eva[2] == z && evb[2] == z) { unsigned short exmin = eva[0]; unsigned short exmax = evb[0]; if (exmin > exmax) dtSwap(exmin, exmax); if (overlapRangeExl(xmin,xmax, exmin, exmax)) { // Reuse the other polyedge to store dir. e.polyEdge[1] = dir; } } } } } } // Store adjacency for (int i = 0; i < edgeCount; ++i) { const TileCacheData::rcEdge& e = edges[i]; if (e.poly[0] != e.poly[1]) { unsigned short* p0 = &polys[e.poly[0]*MAX_VERTS_PER_POLY*2]; unsigned short* p1 = &polys[e.poly[1]*MAX_VERTS_PER_POLY*2]; p0[MAX_VERTS_PER_POLY + e.polyEdge[0]] = e.poly[1]; p1[MAX_VERTS_PER_POLY + e.polyEdge[1]] = e.poly[0]; } else if (e.polyEdge[1] != 0xff) { unsigned short* p0 = &polys[e.poly[0]*MAX_VERTS_PER_POLY*2]; p0[MAX_VERTS_PER_POLY + e.polyEdge[0]] = 0x8000 | (unsigned short)e.polyEdge[1]; } } return true; } namespace TileCacheFunc { inline int prev(int i, int n) { return i - 1 >= 0 ? i - 1 : n - 1; } inline int next(int i, int n) { return i + 1 < n ? i + 1 : 0; } inline int area2(const unsigned short* a, const unsigned short* b, const unsigned short* c) { return ((int)b[0] - (int)a[0]) * ((int)c[2] - (int)a[2]) - ((int)c[0] - (int)a[0]) * ((int)b[2] - (int)a[2]); } // Exclusive or: true iff exactly one argument is true. // The arguments are negated to ensure that they are 0/1 // values. Then the bitwise Xor operator may apply. // (This idea is due to Michael Baldwin.) inline bool xorb(bool x, bool y) { return !x ^ !y; } // Returns true iff c is strictly to the left of the directed // line through a to b. inline bool left(const unsigned short* a, const unsigned short* b, const unsigned short* c) { return area2(a, b, c) < 0; } inline bool leftOn(const unsigned short* a, const unsigned short* b, const unsigned short* c) { return area2(a, b, c) <= 0; } inline bool collinear(const unsigned short* a, const unsigned short* b, const unsigned short* c) { return area2(a, b, c) == 0; } } // Returns true iff ab properly intersects cd: they share // a point interior to both segments. The properness of the // intersection is ensured by using strict leftness. static bool intersectProp(const unsigned short* a, const unsigned short* b, const unsigned short* c, const unsigned short* d) { // Eliminate improper cases. if (TileCacheFunc::collinear(a, b, c) || TileCacheFunc::collinear(a, b, d) || TileCacheFunc::collinear(c, d, a) || TileCacheFunc::collinear(c, d, b)) return false; return TileCacheFunc::xorb(TileCacheFunc::left(a, b, c), TileCacheFunc::left(a, b, d)) && TileCacheFunc::xorb(TileCacheFunc::left(c, d, a), TileCacheFunc::left(c, d, b)); } // Returns T iff (a,b,c) are collinear and point c lies // on the closed segement ab. static bool between(const unsigned short* a, const unsigned short* b, const unsigned short* c) { if (!TileCacheFunc::collinear(a, b, c)) return false; // If ab not vertical, check betweenness on x; else on y. if (a[0] != b[0]) return ((a[0] <= c[0]) && (c[0] <= b[0])) || ((a[0] >= c[0]) && (c[0] >= b[0])); else return ((a[2] <= c[2]) && (c[2] <= b[2])) || ((a[2] >= c[2]) && (c[2] >= b[2])); } // Returns true iff segments ab and cd intersect, properly or improperly. static bool intersect(const unsigned short* a, const unsigned short* b, const unsigned short* c, const unsigned short* d) { if (intersectProp(a, b, c, d)) return true; else if (between(a, b, c) || between(a, b, d) || between(c, d, a) || between(c, d, b)) return true; else return false; } static bool vequal(const unsigned short* a, const unsigned short* b) { return a[0] == b[0] && a[2] == b[2]; } // Returns T iff (v_i, v_j) is a proper internal *or* external // diagonal of P, *ignoring edges incident to v_i and v_j*. static bool diagonalie(int i, int j, int n, const unsigned short* verts, const unsigned short* indices) { const unsigned short* d0 = &verts[(indices[i] & 0x7fff) * 4]; const unsigned short* d1 = &verts[(indices[j] & 0x7fff) * 4]; // For each edge (k,k+1) of P for (int k = 0; k < n; k++) { int k1 = TileCacheFunc::next(k, n); // Skip edges incident to i or j if (!((k == i) || (k1 == i) || (k == j) || (k1 == j))) { const unsigned short* p0 = &verts[(indices[k] & 0x7fff) * 4]; const unsigned short* p1 = &verts[(indices[k1] & 0x7fff) * 4]; if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1)) continue; if (intersect(d0, d1, p0, p1)) return false; } } return true; } // Returns true iff the diagonal (i,j) is strictly internal to the // polygon P in the neighborhood of the i endpoint. static bool inCone(int i, int j, int n, const unsigned short* verts, const unsigned short* indices) { const unsigned short* vi = &verts[(indices[i] & 0x7fff) * 4]; const unsigned short* vj = &verts[(indices[j] & 0x7fff) * 4]; const unsigned short* vi1 = &verts[(indices[TileCacheFunc::next(i, n)] & 0x7fff) * 4]; const unsigned short* vin1 = &verts[(indices[TileCacheFunc::prev(i, n)] & 0x7fff) * 4]; // If P[i] is a convex vertex [ i+1 left or on (i-1,i) ]. if (TileCacheFunc::leftOn(vin1, vi, vi1)) return TileCacheFunc::left(vi, vj, vin1) && TileCacheFunc::left(vj, vi, vi1); // Assume (i-1,i,i+1) not collinear. // else P[i] is reflex. return !(TileCacheFunc::leftOn(vi, vj, vi1) && TileCacheFunc::leftOn(vj, vi, vin1)); } // Returns T iff (v_i, v_j) is a proper internal // diagonal of P. static bool diagonal(int i, int j, int n, const unsigned short* verts, const unsigned short* indices) { return inCone(i, j, n, verts, indices) && diagonalie(i, j, n, verts, indices); } static int triangulate(int n, const unsigned short* verts, unsigned short* indices, unsigned short* tris) { int ntris = 0; unsigned short* dst = tris; // The last bit of the index is used to indicate if the vertex can be removed. for (int i = 0; i < n; i++) { int i1 = TileCacheFunc::next(i, n); int i2 = TileCacheFunc::next(i1, n); if (diagonal(i, i2, n, verts, indices)) indices[i1] |= 0x8000; } while (n > 3) { int minLen = -1; int mini = -1; for (int i = 0; i < n; i++) { int i1 = TileCacheFunc::next(i, n); if (indices[i1] & 0x8000) { const unsigned short* p0 = &verts[(indices[i] & 0x7fff) * 4]; const unsigned short* p2 = &verts[(indices[TileCacheFunc::next(i1, n)] & 0x7fff) * 4]; const int dx = (int)p2[0] - (int)p0[0]; const int dz = (int)p2[2] - (int)p0[2]; const int len = dx*dx + dz*dz; if (minLen < 0 || len < minLen) { minLen = len; mini = i; } } } if (mini == -1) { // Should not happen. /* printf("mini == -1 ntris=%d n=%d\n", ntris, n); for (int i = 0; i < n; i++) { printf("%d ", indices[i] & 0x0fffffff); } printf("\n");*/ return -ntris; } int i = mini; int i1 = TileCacheFunc::next(i, n); int i2 = TileCacheFunc::next(i1, n); *dst++ = indices[i] & 0x7fff; *dst++ = indices[i1] & 0x7fff; *dst++ = indices[i2] & 0x7fff; ntris++; // Removes P[i1] by copying P[i+1]...P[n-1] left one index. n--; for (int k = i1; k < n; k++) indices[k] = indices[k+1]; if (i1 >= n) i1 = 0; i = TileCacheFunc::prev(i1, n); // Update diagonal flags. if (diagonal(TileCacheFunc::prev(i, n), i1, n, verts, indices)) indices[i] |= 0x8000; else indices[i] &= 0x7fff; if (diagonal(i, TileCacheFunc::next(i1, n), n, verts, indices)) indices[i1] |= 0x8000; else indices[i1] &= 0x7fff; } // Append the remaining triangle. *dst++ = indices[0] & 0x7fff; *dst++ = indices[1] & 0x7fff; *dst++ = indices[2] & 0x7fff; ntris++; return ntris; } static int countPolyVerts(const unsigned short* p) { for (int i = 0; i < MAX_VERTS_PER_POLY; ++i) if (p[i] == DT_TILECACHE_NULL_IDX) return i; return MAX_VERTS_PER_POLY; } namespace TileCacheFunc { inline bool uleft(const unsigned short* a, const unsigned short* b, const unsigned short* c) { return ((int)b[0] - (int)a[0]) * ((int)c[2] - (int)a[2]) - ((int)c[0] - (int)a[0]) * ((int)b[2] - (int)a[2]) < 0; } } static int getPolyMergeValue(unsigned short* pa, unsigned short* pb, const unsigned short* verts, int& ea, int& eb) { const int na = countPolyVerts(pa); const int nb = countPolyVerts(pb); // If the merged polygon would be too big, do not merge. if (na+nb-2 > MAX_VERTS_PER_POLY) return -1; // Check if the polygons share an edge. ea = -1; eb = -1; for (int i = 0; i < na; ++i) { unsigned short va0 = pa[i]; unsigned short va1 = pa[(i+1) % na]; if (va0 > va1) dtSwap(va0, va1); for (int j = 0; j < nb; ++j) { unsigned short vb0 = pb[j]; unsigned short vb1 = pb[(j+1) % nb]; if (vb0 > vb1) dtSwap(vb0, vb1); if (va0 == vb0 && va1 == vb1) { ea = i; eb = j; break; } } } // No common edge, cannot merge. if (ea == -1 || eb == -1) return -1; // Check to see if the merged polygon would be convex. unsigned short va, vb, vc; va = pa[(ea+na-1) % na]; vb = pa[ea]; vc = pb[(eb+2) % nb]; if (!TileCacheFunc::uleft(&verts[va * 3], &verts[vb * 3], &verts[vc * 3])) return -1; va = pb[(eb+nb-1) % nb]; vb = pb[eb]; vc = pa[(ea+2) % na]; if (!TileCacheFunc::uleft(&verts[va * 3], &verts[vb * 3], &verts[vc * 3])) return -1; va = pa[ea]; vb = pa[(ea+1)%na]; int dx = (int)verts[va*3+0] - (int)verts[vb*3+0]; int dy = (int)verts[va*3+2] - (int)verts[vb*3+2]; return dx*dx + dy*dy; } static void mergePolys(unsigned short* pa, unsigned short* pb, int ea, int eb) { unsigned short tmp[MAX_VERTS_PER_POLY*2]; const int na = countPolyVerts(pa); const int nb = countPolyVerts(pb); // Merge polygons. memset(tmp, 0xff, sizeof(unsigned short)*MAX_VERTS_PER_POLY*2); int n = 0; // Add pa for (int i = 0; i < na-1; ++i) tmp[n++] = pa[(ea+1+i) % na]; // Add pb for (int i = 0; i < nb-1; ++i) tmp[n++] = pb[(eb+1+i) % nb]; memcpy(pa, tmp, sizeof(unsigned short)*MAX_VERTS_PER_POLY); } static void pushFront(unsigned short v, unsigned short* arr, int& an) { an++; for (int i = an-1; i > 0; --i) arr[i] = arr[i-1]; arr[0] = v; } static void pushBack(unsigned short v, unsigned short* arr, int& an) { arr[an] = v; an++; } static bool canRemoveVertex(dtTileCachePolyMesh& mesh, const unsigned short rem) { // Count number of polygons to remove. int numRemovedVerts = 0; int numTouchedVerts = 0; int numRemainingEdges = 0; for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2]; const int nv = countPolyVerts(p); int numRemoved = 0; int numVerts = 0; for (int j = 0; j < nv; ++j) { if (p[j] == rem) { numTouchedVerts++; numRemoved++; } numVerts++; } if (numRemoved) { numRemovedVerts += numRemoved; numRemainingEdges += numVerts-(numRemoved+1); } } // There would be too few edges remaining to create a polygon. // This can happen for example when a tip of a triangle is marked // as deletion, but there are no other polys that share the vertex. // In this case, the vertex should not be removed. if (numRemainingEdges <= 2) return false; // Check that there is enough memory for the test. const int maxEdges = numTouchedVerts*2; if (maxEdges > MAX_REM_EDGES) return false; // Find edges which share the removed vertex. unsigned short edges[MAX_REM_EDGES]; int nedges = 0; for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2]; const int nv = countPolyVerts(p); // Collect edges which touches the removed vertex. for (int j = 0, k = nv-1; j < nv; k = j++) { if (p[j] == rem || p[k] == rem) { // Arrange edge so that a=rem. int a = p[j], b = p[k]; if (b == rem) dtSwap(a,b); // Check if the edge exists bool exists = false; for (int m = 0; m < nedges; ++m) { unsigned short* e = &edges[m*3]; if (e[1] == b) { // Exists, increment vertex share count. e[2]++; exists = true; } } // Add new edge. if (!exists) { unsigned short* e = &edges[nedges*3]; e[0] = (unsigned short)a; e[1] = (unsigned short)b; e[2] = 1; nedges++; } } } } // There should be no more than 2 open edges. // This catches the case that two non-adjacent polygons // share the removed vertex. In that case, do not remove the vertex. int numOpenEdges = 0; for (int i = 0; i < nedges; ++i) { if (edges[i*3+2] < 2) numOpenEdges++; } if (numOpenEdges > 2) return false; return true; } static dtStatus removeVertex(dtTileCacheLogContext* ctx, dtTileCachePolyMesh& mesh, const unsigned short rem, const int maxTris) { // Count number of polygons to remove. int numRemovedVerts = 0; for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2]; const int nv = countPolyVerts(p); for (int j = 0; j < nv; ++j) { if (p[j] == rem) numRemovedVerts++; } } int nedges = 0; int nhole = 0; int nharea = 0; unsigned short edgesStatic[MAX_REM_EDGES * 3]; unsigned short holeStatic[MAX_REM_EDGES]; unsigned short hareaStatic[MAX_REM_EDGES]; const int MaxRemovedVertsStatic = MAX_REM_EDGES / mesh.nvp; const int DynamicAllocSize = (numRemovedVerts > MaxRemovedVertsStatic) ? (numRemovedVerts * mesh.nvp) : 0; dtScopedDelete edgesDynamic(DynamicAllocSize * 4); dtScopedDelete holeDynamic(DynamicAllocSize); dtScopedDelete hareaDynamic(DynamicAllocSize); unsigned short* edges = (DynamicAllocSize > 0) ? edgesDynamic.get() : edgesStatic; unsigned short* hole = (DynamicAllocSize > 0) ? holeDynamic.get() : holeStatic; unsigned short* harea = (DynamicAllocSize > 0) ? hareaDynamic.get() : hareaStatic; for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2]; const int nv = countPolyVerts(p); bool hasRem = false; for (int j = 0; j < nv; ++j) if (p[j] == rem) hasRem = true; if (hasRem) { // Collect edges which does not touch the removed vertex. for (int j = 0, k = nv-1; j < nv; k = j++) { if (p[j] != rem && p[k] != rem) { unsigned short* e = &edges[nedges*3]; e[0] = p[k]; e[1] = p[j]; e[2] = mesh.areas[i]; nedges++; } } // Remove the polygon. unsigned short* p2 = &mesh.polys[(mesh.npolys-1)*MAX_VERTS_PER_POLY*2]; memcpy(p,p2,sizeof(unsigned short)*MAX_VERTS_PER_POLY); memset(p+MAX_VERTS_PER_POLY,0xff,sizeof(unsigned short)*MAX_VERTS_PER_POLY); mesh.areas[i] = mesh.areas[mesh.npolys-1]; mesh.npolys--; --i; } } // Remove vertex. for (int i = (int)rem; i < (mesh.nverts - 1); ++i) { mesh.verts[i*3+0] = mesh.verts[(i+1)*3+0]; mesh.verts[i*3+1] = mesh.verts[(i+1)*3+1]; mesh.verts[i*3+2] = mesh.verts[(i+1)*3+2]; } mesh.nverts--; // Adjust indices to match the removed vertex layout. for (int i = 0; i < mesh.npolys; ++i) { unsigned short* p = &mesh.polys[i*MAX_VERTS_PER_POLY*2]; const int nv = countPolyVerts(p); for (int j = 0; j < nv; ++j) if (p[j] > rem) p[j]--; } for (int i = 0; i < nedges; ++i) { if (edges[i*3+0] > rem) edges[i*3+0]--; if (edges[i*3+1] > rem) edges[i*3+1]--; } if (nedges == 0) return DT_SUCCESS; // Start with one vertex, keep appending connected // segments to the start and end of the hole. pushBack(edges[0], hole, nhole); pushBack(edges[2], harea, nharea); while (nedges) { bool match = false; for (int i = 0; i < nedges; ++i) { const unsigned short ea = edges[i*3+0]; const unsigned short eb = edges[i*3+1]; const unsigned short a = edges[i*3+2]; bool add = false; if (hole[0] == eb) { // The segment matches the beginning of the hole boundary. pushFront(ea, hole, nhole); pushFront(a, harea, nharea); add = true; } else if (hole[nhole-1] == ea) { // The segment matches the end of the hole boundary. pushBack(eb, hole, nhole); pushBack(a, harea, nharea); add = true; } if (add) { // The edge segment was added, remove it. edges[i*3+0] = edges[(nedges-1)*3+0]; edges[i*3+1] = edges[(nedges-1)*3+1]; edges[i*3+2] = edges[(nedges-1)*3+2]; --nedges; match = true; --i; } } if (!match) break; } // Skip degenerated areas if (nhole < 3) return DT_SUCCESS; unsigned short trisStatic[MAX_REM_EDGES * 3]; unsigned short tvertsStatic[MAX_REM_EDGES * 3]; unsigned short tpolyStatic[MAX_REM_EDGES * 3]; const int DynamicAllocSize2 = (nhole * 4) > (MAX_REM_EDGES * 3) ? nhole : 0; dtScopedDelete trisDynamic(DynamicAllocSize2 * 3); dtScopedDelete tvertsDynamic(DynamicAllocSize2 * 4); dtScopedDelete tpolyDynamic(DynamicAllocSize2); unsigned short* tris = (DynamicAllocSize2 > 0) ? trisDynamic.get() : trisStatic; unsigned short* tverts = (DynamicAllocSize2 > 0) ? tvertsDynamic.get() : tvertsStatic; unsigned short* tpoly = (DynamicAllocSize2 > 0) ? tpolyDynamic.get() : tpolyStatic; // Generate temp vertex array for triangulation. for (int i = 0; i < nhole; ++i) { const unsigned short hi = hole[i]; tverts[i*4+0] = mesh.verts[hi*3+0]; tverts[i*4+1] = mesh.verts[hi*3+1]; tverts[i*4+2] = mesh.verts[hi*3+2]; tverts[i*4+3] = 0; tpoly[i] = (unsigned short)i; } // Triangulate the hole. int ntris = triangulate(nhole, tverts, tpoly, tris); if (ntris < 0) { ntris = -ntris; } unsigned short polysStatic[MAX_REM_EDGES*MAX_VERTS_PER_POLY]; unsigned char pareasStatic[MAX_REM_EDGES]; const int DynamicAllocSize3 = ((ntris + 1) > MAX_REM_EDGES) ? (ntris + 1) : 0; dtScopedDelete polysDynamic(DynamicAllocSize3 * MAX_VERTS_PER_POLY); dtScopedDelete pareasDynamic(DynamicAllocSize3); unsigned short* polys = (DynamicAllocSize3 > 0) ? polysDynamic.get() : polysStatic; unsigned char* pareas = (DynamicAllocSize3 > 0) ? pareasDynamic.get() : pareasStatic; // Build initial polygons. int npolys = 0; memset(polys, 0xff, ntris*MAX_VERTS_PER_POLY*sizeof(unsigned short)); for (int j = 0; j < ntris; ++j) { unsigned short* t = &tris[j*3]; if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2]) { polys[npolys*MAX_VERTS_PER_POLY+0] = hole[t[0]]; polys[npolys*MAX_VERTS_PER_POLY+1] = hole[t[1]]; polys[npolys*MAX_VERTS_PER_POLY+2] = hole[t[2]]; pareas[npolys] = (unsigned char)harea[t[0]]; npolys++; } } if (!npolys) return DT_SUCCESS; // Merge polygons. int maxVertsPerPoly = MAX_VERTS_PER_POLY; if (maxVertsPerPoly > 3) //-V547 { for (;;) { // Find best polygons to merge. int bestMergeVal = 0; int bestPa = 0, bestPb = 0, bestEa = 0, bestEb = 0; for (int j = 0; j < npolys-1; ++j) { unsigned short* pj = &polys[j*MAX_VERTS_PER_POLY]; for (int k = j+1; k < npolys; ++k) { unsigned short* pk = &polys[k*MAX_VERTS_PER_POLY]; int ea, eb; int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb); if (v > bestMergeVal) { bestMergeVal = v; bestPa = j; bestPb = k; bestEa = ea; bestEb = eb; } } } if (bestMergeVal > 0) { // Found best, merge. unsigned short* pa = &polys[bestPa*MAX_VERTS_PER_POLY]; unsigned short* pb = &polys[bestPb*MAX_VERTS_PER_POLY]; mergePolys(pa, pb, bestEa, bestEb); memcpy(pb, &polys[(npolys-1)*MAX_VERTS_PER_POLY], sizeof(unsigned short)*MAX_VERTS_PER_POLY); pareas[bestPb] = pareas[npolys-1]; npolys--; } else { // Could not merge any polygons, stop. break; } } } // Store polygons. for (int i = 0; i < npolys; ++i) { if (mesh.npolys >= maxTris) break; unsigned short* p = &mesh.polys[mesh.npolys*MAX_VERTS_PER_POLY*2]; memset(p,0xff,sizeof(unsigned short)*MAX_VERTS_PER_POLY*2); for (int j = 0; j < MAX_VERTS_PER_POLY; ++j) p[j] = polys[i*MAX_VERTS_PER_POLY+j]; mesh.areas[mesh.npolys] = pareas[i]; mesh.npolys++; if (mesh.npolys > maxTris) { if (ctx) ctx->dtLog("removeVertex: Too many polygons %d (max:%d).", mesh.npolys, maxTris); return DT_FAILURE | DT_BUFFER_TOO_SMALL; } } return DT_SUCCESS; } dtStatus dtBuildTileCachePolyMesh(dtTileCacheAlloc* alloc, dtTileCacheLogContext* ctx, dtTileCacheContourSet& lcset, dtTileCachePolyMesh& mesh) { dtAssert(alloc); int maxVertices = 0; int maxTris = 0; int maxVertsPerCont = 0; for (int i = 0; i < lcset.nconts; ++i) { // Skip null contours. if (lcset.conts[i].nverts < 3 || lcset.conts[i].area == DT_TILECACHE_NULL_AREA) continue; maxVertices += lcset.conts[i].nverts; maxTris += lcset.conts[i].nverts - 2; maxVertsPerCont = dtMax(maxVertsPerCont, lcset.conts[i].nverts); } // TODO: warn about too many vertices? mesh.nvp = MAX_VERTS_PER_POLY; // @UE BEGIN: special handling of "no valid contours" if (maxVertices == 0) { // treating this as success because no issues arised // there's just nothing to do. // Note that 'mesh' properties are properly initialized to 0 at this point // by dtAllocTileCachePolyMesh return DT_SUCCESS; } // @UE END dtFixedArray vflags(alloc, maxVertices); if (!vflags) return DT_FAILURE | DT_OUT_OF_MEMORY; memset(vflags, 0, maxVertices); mesh.verts = (unsigned short*)alloc->alloc(sizeof(unsigned short)*maxVertices*3); if (!mesh.verts) return DT_FAILURE | DT_OUT_OF_MEMORY; mesh.polys = (unsigned short*)alloc->alloc(sizeof(unsigned short)*maxTris*MAX_VERTS_PER_POLY*2); if (!mesh.polys) return DT_FAILURE | DT_OUT_OF_MEMORY; mesh.areas = (unsigned char*)alloc->alloc(sizeof(unsigned char)*maxTris); if (!mesh.areas) return DT_FAILURE | DT_OUT_OF_MEMORY; mesh.flags = (unsigned short*)alloc->alloc(sizeof(unsigned short)*maxTris); if (!mesh.flags) return DT_FAILURE | DT_OUT_OF_MEMORY; mesh.regs = (unsigned short*)alloc->alloc(sizeof(unsigned short)*maxTris); if (!mesh.regs) return DT_FAILURE | DT_OUT_OF_MEMORY; // Just allocate and clean the mesh flags array. The user is resposible for filling it. memset(mesh.flags, 0, sizeof(unsigned short) * maxTris); mesh.nverts = 0; mesh.npolys = 0; memset(mesh.verts, 0, sizeof(unsigned short)*maxVertices*3); memset(mesh.polys, 0xff, sizeof(unsigned short)*maxTris*MAX_VERTS_PER_POLY*2); memset(mesh.areas, 0, sizeof(unsigned char)*maxTris); memset(mesh.regs, 0xff, sizeof(unsigned short)*maxTris); unsigned short firstVert[VERTEX_BUCKET_COUNT2]; for (int i = 0; i < VERTEX_BUCKET_COUNT2; ++i) firstVert[i] = DT_TILECACHE_NULL_IDX; dtFixedArray nextVert(alloc, maxVertices); if (!nextVert) return DT_FAILURE | DT_OUT_OF_MEMORY; memset(nextVert, 0, sizeof(unsigned short)*maxVertices); dtFixedArray indices(alloc, maxVertsPerCont); if (!indices) return DT_FAILURE | DT_OUT_OF_MEMORY; dtFixedArray tris(alloc, maxVertsPerCont*3); if (!tris) return DT_FAILURE | DT_OUT_OF_MEMORY; dtFixedArray polys(alloc, maxVertsPerCont*MAX_VERTS_PER_POLY); if (!polys) return DT_FAILURE | DT_OUT_OF_MEMORY; for (int i = 0; i < lcset.nconts; ++i) { dtTileCacheContour& cont = lcset.conts[i]; // Skip null contours. if (cont.nverts < 3 || lcset.conts[i].area == DT_TILECACHE_NULL_AREA) continue; // Triangulate contour for (int j = 0; j < cont.nverts; ++j) indices[j] = (unsigned short)j; int ntris = triangulate(cont.nverts, cont.verts, &indices[0], &tris[0]); if (ntris <= 0) { // TODO: issue warning! ntris = -ntris; } // Add and merge vertices. for (int j = 0; j < cont.nverts; ++j) { const unsigned short* v = &cont.verts[j*4]; indices[j] = addVertex(v[0], v[1], v[2], mesh.verts, firstVert, nextVert, mesh.nverts); if (v[3] & 0x80) { // This vertex should be removed. vflags[indices[j]] = 1; } } // Build initial polygons. int npolys = 0; memset(polys, 0xff, sizeof(unsigned short) * maxVertsPerCont * MAX_VERTS_PER_POLY); for (int j = 0; j < ntris; ++j) { const unsigned short* t = &tris[j*3]; if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2]) { polys[npolys*MAX_VERTS_PER_POLY+0] = indices[t[0]]; polys[npolys*MAX_VERTS_PER_POLY+1] = indices[t[1]]; polys[npolys*MAX_VERTS_PER_POLY+2] = indices[t[2]]; npolys++; } } if (!npolys) continue; // Merge polygons. int maxVertsPerPoly =MAX_VERTS_PER_POLY ; if (maxVertsPerPoly > 3) //-V547 { for(;;) { // Find best polygons to merge. int bestMergeVal = 0; int bestPa = 0, bestPb = 0, bestEa = 0, bestEb = 0; for (int j = 0; j < npolys-1; ++j) { unsigned short* pj = &polys[j*MAX_VERTS_PER_POLY]; for (int k = j+1; k < npolys; ++k) { unsigned short* pk = &polys[k*MAX_VERTS_PER_POLY]; int ea, eb; int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb); if (v > bestMergeVal) { bestMergeVal = v; bestPa = j; bestPb = k; bestEa = ea; bestEb = eb; } } } if (bestMergeVal > 0) { // Found best, merge. unsigned short* pa = &polys[bestPa*MAX_VERTS_PER_POLY]; unsigned short* pb = &polys[bestPb*MAX_VERTS_PER_POLY]; mergePolys(pa, pb, bestEa, bestEb); memcpy(pb, &polys[(npolys-1)*MAX_VERTS_PER_POLY], sizeof(unsigned short)*MAX_VERTS_PER_POLY); npolys--; } else { // Could not merge any polygons, stop. break; } } } // Store polygons. for (int j = 0; j < npolys; ++j) { unsigned short* p = &mesh.polys[mesh.npolys*MAX_VERTS_PER_POLY*2]; unsigned short* q = &polys[j*MAX_VERTS_PER_POLY]; for (int k = 0; k < MAX_VERTS_PER_POLY; ++k) p[k] = q[k]; mesh.areas[mesh.npolys] = cont.area; mesh.regs[mesh.npolys] = cont.reg; mesh.npolys++; if (mesh.npolys > maxTris) { if (ctx) ctx->dtLog("can't store polys! npolys:%d limit:%d", npolys, maxTris); return DT_FAILURE | DT_BUFFER_TOO_SMALL; } } } // Remove edge vertices. for (int i = 0; i < mesh.nverts; ++i) { if (vflags[i]) { if (!canRemoveVertex(mesh, (unsigned short)i)) continue; dtStatus status = removeVertex(ctx, mesh, (unsigned short)i, maxTris); if (dtStatusFailed(status)) return status; // Remove vertex // Note: mesh.nverts is already decremented inside removeVertex()! for (int j = i; j < mesh.nverts; ++j) vflags[j] = vflags[j+1]; --i; } } // Calculate adjacency. if (!buildMeshAdjacency(alloc, mesh.polys, mesh.npolys, mesh.verts, mesh.nverts, lcset)) return DT_FAILURE | DT_OUT_OF_MEMORY; return DT_SUCCESS; } dtStatus dtMarkCylinderArea(dtTileCacheLayer& layer, const dtReal* orig, const dtReal cs, const dtReal ch, const dtReal* pos, const dtReal radius, const dtReal height, const unsigned char areaId) { dtReal bmin[3], bmax[3]; bmin[0] = pos[0] - radius; bmin[1] = pos[1]; bmin[2] = pos[2] - radius; bmax[0] = pos[0] + radius; bmax[1] = pos[1] + height; bmax[2] = pos[2] + radius; const dtReal r2 = dtSqr(radius/cs + 0.5f); const int w = (int)layer.header->width; const int h = (int)layer.header->height; const dtReal ics = 1.0f/cs; const dtReal ich = 1.0f/ch; const dtReal px = (pos[0]-orig[0])*ics; const dtReal pz = (pos[2]-orig[2])*ics; int minx = (int)dtFloor((bmin[0]-orig[0])*ics); int miny = (int)dtFloor((bmin[1]-orig[1])*ich); int minz = (int)dtFloor((bmin[2]-orig[2])*ics); int maxx = (int)dtFloor((bmax[0]-orig[0])*ics); int maxy = (int)dtFloor((bmax[1]-orig[1])*ich); int maxz = (int)dtFloor((bmax[2]-orig[2])*ics); if (maxx < 0) return DT_SUCCESS; if (minx >= w) return DT_SUCCESS; if (maxz < 0) return DT_SUCCESS; if (minz >= h) return DT_SUCCESS; if (minx < 0) minx = 0; if (maxx >= w) maxx = w-1; if (minz < 0) minz = 0; if (maxz >= h) maxz = h-1; for (int z = minz; z <= maxz; ++z) { for (int x = minx; x <= maxx; ++x) { if (layer.areas[x+z*w] == DT_TILECACHE_NULL_AREA) continue; const dtReal dx = dtReal(x)+0.5f-px; const dtReal dz = dtReal(z)+0.5f-pz; if (dx*dx + dz*dz > r2) continue; const int y = layer.heights[x+z*w]; if (y < miny || y > maxy) continue; layer.areas[x+z*w] = areaId; } } return DT_SUCCESS; } dtStatus dtMarkBoxArea(dtTileCacheLayer& layer, const dtReal* orig, const dtReal cs, const dtReal ch, const dtReal* pos, const dtReal* extent, const unsigned char areaId) { dtReal bmin[3], bmax[3]; dtVsub(bmin, pos, extent); dtVadd(bmax, pos, extent); const int w = (int)layer.header->width; const int h = (int)layer.header->height; const dtReal ics = 1.0f/cs; const dtReal ich = 1.0f/ch; int minx = (int)dtFloor((bmin[0]-orig[0])*ics); int miny = (int)dtFloor((bmin[1]-orig[1])*ich); int minz = (int)dtFloor((bmin[2]-orig[2])*ics); int maxx = (int)dtFloor((bmax[0]-orig[0])*ics); int maxy = (int)dtFloor((bmax[1]-orig[1])*ich); int maxz = (int)dtFloor((bmax[2]-orig[2])*ics); if (maxx < 0) return DT_SUCCESS; if (minx >= w) return DT_SUCCESS; if (maxz < 0) return DT_SUCCESS; if (minz >= h) return DT_SUCCESS; if (minx < 0) minx = 0; if (maxx >= w) maxx = w-1; if (minz < 0) minz = 0; if (maxz >= h) maxz = h-1; for (int z = minz; z <= maxz; ++z) { for (int x = minx; x <= maxx; ++x) { if (layer.areas[x+z*w] == DT_TILECACHE_NULL_AREA) continue; const int y = layer.heights[x+z*w]; if (y < miny || y > maxy) continue; layer.areas[x+z*w] = areaId; } } return DT_SUCCESS; } namespace TileCacheFunc { static int pointInPoly(int nvert, const dtReal* verts, const dtReal* p) { int i, j, c = 0; for (i = 0, j = nvert - 1; i < nvert; j = i++) { const dtReal* vi = &verts[i * 3]; const dtReal* vj = &verts[j * 3]; if (((vi[2] > p[2]) != (vj[2] > p[2])) && (p[0] < (vj[0] - vi[0]) * (p[2] - vi[2]) / (vj[2] - vi[2]) + vi[0])) c = !c; } return c; } } dtStatus dtMarkConvexArea(dtTileCacheLayer& layer, const dtReal* orig, const dtReal cs, const dtReal ch, const dtReal* verts, const int nverts, const dtReal hmin, const dtReal hmax, const unsigned char areaId) { dtReal bmin[3], bmax[3]; dtVcopy(bmin, verts); dtVcopy(bmax, verts); for (int i = 1; i < nverts; ++i) { dtVmin(bmin, &verts[i*3]); dtVmax(bmax, &verts[i*3]); } bmin[1] = hmin; bmax[1] = hmax; const int w = (int)layer.header->width; const int h = (int)layer.header->height; const dtReal ics = 1.0f/cs; const dtReal ich = 1.0f/ch; int minx = (int)dtFloor((bmin[0]-orig[0])*ics); int miny = (int)dtFloor((bmin[1]-orig[1])*ich); int minz = (int)dtFloor((bmin[2]-orig[2])*ics); int maxx = (int)dtFloor((bmax[0]-orig[0])*ics); int maxy = (int)dtFloor((bmax[1]-orig[1])*ich); int maxz = (int)dtFloor((bmax[2]-orig[2])*ics); if (maxx < 0) return DT_SUCCESS; if (minx >= w) return DT_SUCCESS; if (maxz < 0) return DT_SUCCESS; if (minz >= h) return DT_SUCCESS; if (minx < 0) minx = 0; if (maxx >= w) maxx = w-1; if (minz < 0) minz = 0; if (maxz >= h) maxz = h-1; // TODO: Optimize. for (int z = minz; z <= maxz; ++z) { for (int x = minx; x <= maxx; ++x) { if (layer.areas[x+z*w] == DT_TILECACHE_NULL_AREA) continue; const int y = layer.heights[x+z*w]; if (y < miny || y > maxy) continue; dtReal p[3]; p[0] = orig[0] + (dtReal(x)+0.5f)*cs; p[1] = 0.0f; p[2] = orig[2] + (dtReal(z)+0.5f)*cs; if (TileCacheFunc::pointInPoly(nverts, verts, p)) { layer.areas[x+z*w] = areaId; } } } return DT_SUCCESS; } dtStatus dtReplaceCylinderArea(dtTileCacheLayer& layer, const dtReal* orig, const dtReal cs, const dtReal ch, const dtReal* pos, const dtReal radius, const dtReal height, const unsigned char areaId, const unsigned char filterAreaId) { dtReal bmin[3], bmax[3]; bmin[0] = pos[0] - radius; bmin[1] = pos[1]; bmin[2] = pos[2] - radius; bmax[0] = pos[0] + radius; bmax[1] = pos[1] + height; bmax[2] = pos[2] + radius; const dtReal r2 = dtSqr(radius / cs + 0.5f); const int w = (int)layer.header->width; const int h = (int)layer.header->height; const dtReal ics = 1.0f / cs; const dtReal ich = 1.0f / ch; const dtReal px = (pos[0] - orig[0])*ics; const dtReal pz = (pos[2] - orig[2])*ics; int minx = (int)dtFloor((bmin[0] - orig[0])*ics); int miny = (int)dtFloor((bmin[1] - orig[1])*ich); int minz = (int)dtFloor((bmin[2] - orig[2])*ics); int maxx = (int)dtFloor((bmax[0] - orig[0])*ics); int maxy = (int)dtFloor((bmax[1] - orig[1])*ich); int maxz = (int)dtFloor((bmax[2] - orig[2])*ics); if (maxx < 0) return DT_SUCCESS; if (minx >= w) return DT_SUCCESS; if (maxz < 0) return DT_SUCCESS; if (minz >= h) return DT_SUCCESS; if (minx < 0) minx = 0; if (maxx >= w) maxx = w - 1; if (minz < 0) minz = 0; if (maxz >= h) maxz = h - 1; for (int z = minz; z <= maxz; ++z) { for (int x = minx; x <= maxx; ++x) { if (layer.areas[x + z*w] != filterAreaId) continue; const dtReal dx = dtReal(x)+0.5f-px; const dtReal dz = dtReal(z)+0.5f-pz; if (dx*dx + dz*dz > r2) continue; const int y = layer.heights[x + z*w]; if (y < miny || y > maxy) continue; layer.areas[x + z*w] = areaId; } } return DT_SUCCESS; } dtStatus dtReplaceBoxArea(dtTileCacheLayer& layer, const dtReal* orig, const dtReal cs, const dtReal ch, const dtReal* pos, const dtReal* extent, const unsigned char areaId, const unsigned char filterAreaId) { dtReal bmin[3], bmax[3]; dtVsub(bmin, pos, extent); dtVadd(bmax, pos, extent); const int w = (int)layer.header->width; const int h = (int)layer.header->height; const dtReal ics = 1.0f / cs; const dtReal ich = 1.0f / ch; int minx = (int)dtFloor((bmin[0] - orig[0])*ics); int miny = (int)dtFloor((bmin[1] - orig[1])*ich); int minz = (int)dtFloor((bmin[2] - orig[2])*ics); int maxx = (int)dtFloor((bmax[0] - orig[0])*ics); int maxy = (int)dtFloor((bmax[1] - orig[1])*ich); int maxz = (int)dtFloor((bmax[2] - orig[2])*ics); if (maxx < 0) return DT_SUCCESS; if (minx >= w) return DT_SUCCESS; if (maxz < 0) return DT_SUCCESS; if (minz >= h) return DT_SUCCESS; if (minx < 0) minx = 0; if (maxx >= w) maxx = w - 1; if (minz < 0) minz = 0; if (maxz >= h) maxz = h - 1; for (int z = minz; z <= maxz; ++z) { for (int x = minx; x <= maxx; ++x) { if (layer.areas[x + z*w] != filterAreaId) continue; const int y = layer.heights[x + z*w]; if (y < miny || y > maxy) continue; layer.areas[x + z*w] = areaId; } } return DT_SUCCESS; } dtStatus dtReplaceConvexArea(dtTileCacheLayer& layer, const dtReal* orig, const dtReal cs, const dtReal ch, const dtReal* verts, const int nverts, const dtReal hmin, const dtReal hmax, const unsigned char areaId, const unsigned char filterAreaId) { dtReal bmin[3], bmax[3]; dtVcopy(bmin, verts); dtVcopy(bmax, verts); for (int i = 1; i < nverts; ++i) { dtVmin(bmin, &verts[i * 3]); dtVmax(bmax, &verts[i * 3]); } bmin[1] = hmin; bmax[1] = hmax; const int w = (int)layer.header->width; const int h = (int)layer.header->height; const dtReal ics = 1.0f / cs; const dtReal ich = 1.0f / ch; int minx = (int)dtFloor((bmin[0] - orig[0])*ics); int miny = (int)dtFloor((bmin[1] - orig[1])*ich); int minz = (int)dtFloor((bmin[2] - orig[2])*ics); int maxx = (int)dtFloor((bmax[0] - orig[0])*ics); int maxy = (int)dtFloor((bmax[1] - orig[1])*ich); int maxz = (int)dtFloor((bmax[2] - orig[2])*ics); if (maxx < 0) return DT_SUCCESS; if (minx >= w) return DT_SUCCESS; if (maxz < 0) return DT_SUCCESS; if (minz >= h) return DT_SUCCESS; if (minx < 0) minx = 0; if (maxx >= w) maxx = w - 1; if (minz < 0) minz = 0; if (maxz >= h) maxz = h - 1; // TODO: Optimize. for (int z = minz; z <= maxz; ++z) { for (int x = minx; x <= maxx; ++x) { if (layer.areas[x + z*w] != filterAreaId) continue; const int y = layer.heights[x + z*w]; if (y < miny || y > maxy) continue; dtReal p[3]; p[0] = orig[0] + (dtReal(x) + 0.5f)*cs; p[1] = 0.0f; p[2] = orig[2] + (dtReal(z) + 0.5f)*cs; if (TileCacheFunc::pointInPoly(nverts, verts, p)) { layer.areas[x + z*w] = areaId; } } } return DT_SUCCESS; } dtStatus dtReplaceArea(dtTileCacheLayer& layer, const unsigned char areaId, const unsigned char filterAreaId) { const int w = (int)layer.header->width; const int h = (int)layer.header->height; const int maxIdx = w * h; for (int i = 0; i < maxIdx; i++) { if (layer.areas[i] == filterAreaId) { layer.areas[i] = areaId; } } return DT_SUCCESS; } //@UE BEGIN #if WITH_NAVMESH_CLUSTER_LINKS dtStatus dtBuildTileCacheClusters(dtTileCacheAlloc* alloc, dtTileCacheClusterSet& lclusters, dtTileCachePolyMesh& lmesh) { lclusters.npolys = lmesh.npolys; // special handling of "no polys" if (lmesh.npolys == 0) { // treating this as success there's just nothing to do // Note that at this point lclusters is properly initialized to 0 // by dtAllocTileCacheClusterSet return DT_SUCCESS; } lclusters.polyMap = (unsigned short*)alloc->alloc(sizeof(unsigned short)*lclusters.npolys); if (!lclusters.polyMap) return DT_FAILURE | DT_OUT_OF_MEMORY; memset(lclusters.polyMap, 0, sizeof(unsigned short)*lclusters.npolys); for (int i = 0; i < lclusters.npolys; i++) { unsigned short reg = lmesh.regs[i]; if (reg < lclusters.nregs) { dtAssert(reg < lclusters.nregs); lclusters.polyMap[i] = lclusters.regMap[reg]; } } return DT_SUCCESS; } #endif // WITH_NAVMESH_CLUSTER_LINKS //@UE END dtStatus dtBuildTileCacheLayer(dtTileCacheCompressor* comp, dtTileCacheLayerHeader* header, const unsigned short* heights, const unsigned char* areas, const unsigned char* cons, unsigned char** outData, int* outDataSize) { const int headerSize = dtAlign(sizeof(dtTileCacheLayerHeader)); const int gridSize = (int)header->width * (int)header->height; const int bufferSize = gridSize * 4; const int maxDataSize = headerSize + comp->maxCompressedSize(bufferSize); unsigned char* data = (unsigned char*)dtAlloc(maxDataSize, DT_ALLOC_PERM_TILE_DATA); if (!data) return DT_FAILURE | DT_OUT_OF_MEMORY; memset(data, 0, maxDataSize); // Store header memcpy(data, header, sizeof(dtTileCacheLayerHeader)); // Concatenate grid data for compression. unsigned char* buffer = (unsigned char*)dtAlloc(bufferSize, DT_ALLOC_TEMP); if (!buffer) { dtFree(data, DT_ALLOC_PERM_TILE_DATA); return DT_FAILURE | DT_OUT_OF_MEMORY; } memcpy(buffer, heights, gridSize*2); memcpy(buffer+gridSize*2, areas, gridSize); memcpy(buffer+gridSize*3, cons, gridSize); // Compress unsigned char* compressed = data + headerSize; const int maxCompressedSize = maxDataSize - headerSize; int compressedSize = 0; dtStatus status = comp->compress(buffer, bufferSize, compressed, maxCompressedSize, &compressedSize); dtFree(buffer, DT_ALLOC_TEMP); *outData = data; *outDataSize = headerSize + compressedSize; return status; } void dtFreeTileCacheLayer(dtTileCacheAlloc* alloc, dtTileCacheLayer* layer) { dtAssert(alloc); // The layer is allocated as one contiguous blob of data. alloc->free(layer); } dtStatus dtDecompressTileCacheLayer(dtTileCacheAlloc* alloc, dtTileCacheCompressor* comp, const unsigned char* compressed, const int compressedSize, dtTileCacheLayer** layerOut) { dtAssert(alloc); dtAssert(comp); if (!layerOut) return DT_FAILURE | DT_INVALID_PARAM; if (!compressed) return DT_FAILURE | DT_INVALID_PARAM; *layerOut = 0; dtTileCacheLayerHeader* compressedHeader = (dtTileCacheLayerHeader*)compressed; if (compressedHeader->version != DT_TILECACHE_VERSION) return DT_FAILURE | DT_WRONG_VERSION; const int layerSize = dtAlign(sizeof(dtTileCacheLayer)); const int headerSize = dtAlign(sizeof(dtTileCacheLayerHeader)); const int gridSize = (int)compressedHeader->width * (int)compressedHeader->height; const int bufferSize = layerSize + headerSize + gridSize*6; unsigned char* buffer = (unsigned char*)alloc->alloc(bufferSize); if (!buffer) return DT_FAILURE | DT_OUT_OF_MEMORY; memset(buffer, 0, bufferSize); dtTileCacheLayer* layer = (dtTileCacheLayer*)buffer; dtTileCacheLayerHeader* header = (dtTileCacheLayerHeader*)(buffer + layerSize); unsigned char* grids = buffer + layerSize + headerSize; const int gridsSize = bufferSize - (layerSize + headerSize); // Copy header memcpy(header, compressedHeader, headerSize); // Decompress grid. int size = 0; dtStatus status = comp->decompress(compressed+headerSize, compressedSize-headerSize, grids, gridsSize, &size); if (dtStatusFailed(status)) { dtFree(buffer, DT_ALLOC_TEMP); return status; } layer->header = header; layer->heights = (unsigned short*)grids; layer->areas = grids + gridSize*2; layer->cons = grids + gridSize*3; layer->regs = (unsigned short*)(grids + gridSize*4); *layerOut = layer; return DT_SUCCESS; } bool dtTileCacheHeaderSwapEndian(unsigned char* data, const int dataSize) { dtTileCacheLayerHeader* header = (dtTileCacheLayerHeader*)data; int swappedMagic = DT_TILECACHE_MAGIC; int swappedVersion = DT_TILECACHE_VERSION; dtSwapEndian(&swappedMagic); dtSwapEndian(&swappedVersion); if ((header->version != DT_TILECACHE_VERSION) && (header->version != swappedVersion)) { return false; } dtSwapEndian(&header->version); dtSwapEndian(&header->tx); dtSwapEndian(&header->ty); dtSwapEndian(&header->tlayer); dtSwapEndian(&header->bmin[0]); dtSwapEndian(&header->bmin[1]); dtSwapEndian(&header->bmin[2]); dtSwapEndian(&header->bmax[0]); dtSwapEndian(&header->bmax[1]); dtSwapEndian(&header->bmax[2]); dtSwapEndian(&header->hmin); dtSwapEndian(&header->hmax); dtSwapEndian(&header->width); dtSwapEndian(&header->height); dtSwapEndian(&header->minx); dtSwapEndian(&header->maxx); dtSwapEndian(&header->miny); dtSwapEndian(&header->maxy); return true; } void dtTileCacheLogContext::dtLog(const char* format, ...) { static const int MSG_SIZE = 512; char msg[MSG_SIZE]; va_list ap; va_start(ap, format); int len = FCStringAnsi::GetVarArgs(msg, MSG_SIZE, format, ap); if (len >= MSG_SIZE) { len = MSG_SIZE - 1; msg[MSG_SIZE - 1] = '\0'; } va_end(ap); doDtLog(msg, len); }