// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "NavFilters/NavigationQueryFilter.h" #include "AI/Navigation/NavigationTypes.h" #include "NavigationData.h" #include "AbstractNavData.generated.h" struct NAVIGATIONSYSTEM_API FAbstractNavigationPath : public FNavigationPath { typedef FNavigationPath Super; FAbstractNavigationPath(); static const FNavPathType Type; }; class NAVIGATIONSYSTEM_API FAbstractQueryFilter : public INavigationQueryFilterInterface { public: virtual void Reset() override {} virtual void SetAreaCost(uint8 AreaType, float Cost) override {} virtual void SetFixedAreaEnteringCost(uint8 AreaType, float Cost) override {} virtual void SetExcludedArea(uint8 AreaType) override {} virtual void SetAllAreaCosts(const float* CostArray, const int32 Count) override {} virtual void GetAllAreaCosts(float* CostArray, float* FixedCostArray, const int32 Count) const override {} virtual void SetBacktrackingEnabled(const bool bBacktracking) override {} virtual bool IsBacktrackingEnabled() const override { return false; } virtual float GetHeuristicScale() const override { return 1.f; } virtual bool IsEqual(const INavigationQueryFilterInterface* Other) const override { return true; } virtual void SetIncludeFlags(uint16 Flags) override {} virtual uint16 GetIncludeFlags() const override { return 0; } virtual void SetExcludeFlags(uint16 Flags) override {} virtual uint16 GetExcludeFlags() const override { return 0; } virtual FVector GetAdjustedEndLocation(const FVector& EndLocation) const override { return EndLocation; } virtual INavigationQueryFilterInterface* CreateCopy() const override; }; UCLASS() class NAVIGATIONSYSTEM_API AAbstractNavData : public ANavigationData { GENERATED_BODY() public: AAbstractNavData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); virtual void PostLoad() override; // Begin ANavigationData overrides virtual void BatchRaycast(TArray& Workload, FSharedConstNavQueryFilter QueryFilter, const UObject* Querier = NULL) const override {}; virtual bool FindMoveAlongSurface(const FNavLocation& StartLocation, const FVector& TargetPosition, FNavLocation& OutLocation, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; }; virtual FBox GetBounds() const override { return FBox(ForceInit); }; virtual FNavLocation GetRandomPoint(FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return FNavLocation(); } virtual bool GetRandomReachablePointInRadius(const FVector& Origin, float Radius, FNavLocation& OutResult, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; } virtual bool GetRandomPointInNavigableRadius(const FVector& Origin, float Radius, FNavLocation& OutResult, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; } virtual bool ProjectPoint(const FVector& Point, FNavLocation& OutLocation, const FVector& Extent, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override { return false; } virtual void BatchProjectPoints(TArray& Workload, const FVector& Extent, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override {}; virtual void BatchProjectPoints(TArray& Workload, FSharedConstNavQueryFilter Filter = NULL, const UObject* Querier = NULL) const override {} virtual ENavigationQueryResult::Type CalcPathCost(const FVector& PathStart, const FVector& PathEnd, float& OutPathCost, FSharedConstNavQueryFilter QueryFilter = NULL, const UObject* Querier = NULL) const override { return ENavigationQueryResult::Invalid; } virtual ENavigationQueryResult::Type CalcPathLength(const FVector& PathStart, const FVector& PathEnd, float& OutPathLength, FSharedConstNavQueryFilter QueryFilter = NULL, const UObject* Querier = NULL) const override { return ENavigationQueryResult::Invalid; } virtual ENavigationQueryResult::Type CalcPathLengthAndCost(const FVector& PathStart, const FVector& PathEnd, float& OutPathLength, float& OutPathCost, FSharedConstNavQueryFilter QueryFilter = NULL, const UObject* Querier = NULL) const override { return ENavigationQueryResult::Invalid; } virtual bool DoesNodeContainLocation(NavNodeRef NodeRef, const FVector& WorldSpaceLocation) const override { return true; } virtual void OnNavAreaAdded(const UClass* NavAreaClass, int32 AgentIndex) override {} virtual void OnNavAreaRemoved(const UClass* NavAreaClass) override {}; virtual bool IsNodeRefValid(NavNodeRef NodeRef) const override { return true; }; // End ANavigationData overrides static FPathFindingResult FindPathAbstract(const FNavAgentProperties& AgentProperties, const FPathFindingQuery& Query); static bool TestPathAbstract(const FNavAgentProperties& AgentProperties, const FPathFindingQuery& Query, int32* NumVisitedNodes); static bool RaycastAbstract(const ANavigationData* NavDataInstance, const FVector& RayStart, const FVector& RayEnd, FVector& HitLocation, FSharedConstNavQueryFilter QueryFilter, const UObject* Querier); };