// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h" #include "EntitySystem/BuiltInComponentTypes.h" #include "EntitySystem/MovieSceneEntitySystemLinker.h" #include "Systems/DoubleChannelEvaluatorSystem.h" #include "Systems/MovieSceneBaseValueEvaluatorSystem.h" #include "Systems/MovieSceneQuaternionInterpolationRotationSystem.h" #include "Systems/WeightAndEasingEvaluatorSystem.h" DECLARE_CYCLE_STAT(TEXT("Piecewise Double Blender System"), MovieSceneEval_PiecewiseDoubleBlenderSystem, STATGROUP_MovieSceneECS); DECLARE_CYCLE_STAT(TEXT("Blend double values"), MovieSceneEval_BlendDoubleValues, STATGROUP_MovieSceneECS); DECLARE_CYCLE_STAT(TEXT("Default combine blended double values"), MovieSceneEval_BlendCombineDoubleValues, STATGROUP_MovieSceneECS); UMovieScenePiecewiseDoubleBlenderSystem::UMovieScenePiecewiseDoubleBlenderSystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UMovieSceneBaseValueEvaluatorSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UMovieSceneQuaternionInterpolationRotationSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UWeightAndEasingEvaluatorSystem::StaticClass(), GetClass()); } } void UMovieScenePiecewiseDoubleBlenderSystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { using namespace UE::MovieScene; SCOPE_CYCLE_COUNTER(MovieSceneEval_PiecewiseDoubleBlenderSystem) CompactBlendChannels(); FPiecewiseBlenderSystemImplRunParams Params; Params.MaximumNumBlends = AllocatedBlendChannels.Num(); Params.BlendValuesStatId = GET_STATID(MovieSceneEval_BlendDoubleValues); Params.CombineBlendsStatId = GET_STATID(MovieSceneEval_BlendCombineDoubleValues); Impl.Run(Params, Linker->EntityManager, InPrerequisites, Subsequents); } FGraphEventRef UMovieScenePiecewiseDoubleBlenderSystem::DispatchDecomposeTask(const UE::MovieScene::FValueDecompositionParams& Params, UE::MovieScene::FAlignedDecomposedValue* Output) { return Impl.DispatchDecomposeTask(Linker->EntityManager, Params, Output); }