// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneEulerTransformPropertySystem.h" #include "Systems/MovieScenePropertyInstantiator.h" #include "Systems/DoubleChannelEvaluatorSystem.h" #include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h" #include "MovieSceneTracksComponentTypes.h" UMovieSceneEulerTransformPropertySystem::UMovieSceneEulerTransformPropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation; BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->EulerTransform); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass()); } } void UMovieSceneEulerTransformPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }